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Mapghost | | | TSOL is 'The Spear of Longinus'
It is the base-design of pro map 'Longinus'
It was created with no upside cliff, so it has very big imba. so i modified it.
It is the Original TSOL. modified by Mapghost | MorroW | | | only 4 Doodads when i open the map, slacky for a "pimp"?
at blues first expo there is an unbuildable mineral- not so good
anyway this map looks cool | SiaBBo | | | Who voted 0? LoL | Mapghost | | | MorroW/Oh, I misunderstood about meaning of pimp. I modified author. | Nightmarjoo | | | The map you reorganised, did it come before or after longinus?
I like the map, but I think longinus is better. The highground expos seem too tight imo. Also, the nats seem more vulnerable than that of most modern maps. | Testbug | | | lol nightmarjoo, the twilight map become BEFORE longinus, didn't you remember few games played on it? (such as in Demon forest and troy)
the thilight version was imba but heavily imba, and it was only the "BASE-DESIGN" of the balanced longinus.
i don't remember how did the twilight map looks like, and i tried to download it lots of times, until the final version of the jungle longinus was uploaded (i'm a crazy 3player maps maniac)
what did mapghost modified? | MorroW | | | i voted for 0 by accident
"dont look at stats, look at skills" :P
well i voted for 10 now after so that makes my vote 5 :D modified by MorroW | mapghost | | | Well.. I modified many imbalancing things.
Your first expo in this map is safer than original TSOL. Original TSOL player can't use 2 hatchery and forge double nexus. but It can.
I fixed many route imbalance with using 'New Style Cliff'. So it don't have big route imbalance.
I fixed distance of Route and Route.(for example, 9-10 small high dirt-dirt cliff and big high dirt-dirt cliff was so far at Original TSOL.)
Original TSOL's 5 expo was more dangerous than the others. so i added 'attack place(templar, tank, lurker, and so on)' at other expo.
And I made starts more bigger. |
| Replays
--M# vs Heaven(1on1, 1.15) --M# vs Heaven(1on1, 1.15) --M# vs DDolChu(1on1, 1.15)
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