broodwarmaps.net banner

BWMN Time
11/22/2024
08:44
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (4)Phobos : 2008, 02, 08 22:22
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2754 (4)Phobos 128*128LostTampon2.4betaground

The map has been rated 8 times and got a total of 19 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


LostTampon
The chokes to the minonly expos are small - so no larger units (yep. tanks.) can get up there too easily. Middle mins have 16 mins each so you can harvest them down to open the map.
ProTosS4EveR
Reminds me Xenosky main/nat setup with one more way.

PvT:
The map is a little tight but flanking rooms make it more playable.

TvZ:
I am a afraid of the tight paths. Muta harass impossible everywhere.

PvZ:
IDK. Can someone else help? :S


HUGE PATHING ISSUES DUE TO SMALL RAMPS UNDEAD TAMPON!!1!

Lonely gas for Z?

I will try to be more active :>
modified by ProTosS4EveR
LostTampon
> Reminds me Xenosky main/nat setup with one more way.

I just looked xenosky (aka legacy of char :P) up and i cant find any similarities between those two maps

> I am a afraid of the tight paths. Muta harass impossible everywhere.

Explain plz. Muta harass is in my eyes in a lot of places possible - especially in the tight path because of the minonly-cliff. If you refer to the fact that the nat is hard to muta harass, you are right.

> HUGE PATHING ISSUES DUE TO SMALL RAMPS UNDEAD TAMPON!!1!

Oh come on.
This is an intended feature. Small units path through it, the others not. Show some skill and control your units properly.
uC.MorroW
this wasnt as good as saphire.
set middle ones to 8

try make wider paths

min-only should have a way there enemies can come from or its imba T>P etc etc.
LostTampon
updated...

- widened paths
- added gas expo (1000mins/3500gas)
LostTampon
next update:

- removed middle gas expo again
- added small cliffs to nats
Lancet
The exit of the brown (NE) main looks a bit tight (that hook structure leading to the ramp. Can you widen that? Use an inverted ramp if necessary.
PsychoTemplar
Zodiac on Ash?
Testbug
no.
download the map and test it plz
Nightmarjoo
"Zodiac on Ash?" Yeah basically. Except this map is tighter, has less flank room, has no islands, and has random awkward oddities and positional imbalances to make it worse.
MorroW
i agree with nightmarjoo
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)SlitThroat Isl..
Newest updates:
  (2)Taurus 0.78
  (4)Espresso 0.61
  (4)Nocturne 1
  (4)Radiance 1.0b
  (4)Desert Rose 1.1b
  (3)Tempest 1.3c
  (2)Urban Jungle 1..
  (4)CHEERUP 0.72
  (3)Starboy 0.60
  (3)Maya 0.60
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Real L..(ubaTaeCJ)
  • scm dr..(addressee)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)