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Last update for (2)elduo(l)amage : 2008, 01, 26 17:37
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2751 (2)elduo(l)amage 128*96FateD2.4betaground

The map has been rated 8 times and got a total of 19 points
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Comments:   GMCS (0 elements)


FateD
hey all, heres another map ive been working on, so far, the deco is only on right side :O (or pretty much)

so ill have to work on that...

But what was more preocupating to me was weither this nat cliff would destroy my map... I aint sure myself :(
Alter.Ego
The cliff is fine, it's a feature, not an accidental tank spot, BUT!
Only small units can pass after the pylon is down, goons for example, or tanks can't.
The 5 and 7 expos are muta paradise, add some space for turrets/cannons behind them.

lovely idea with the 11 and 1, not sure how this will work out, but I like it.

Maybe the trees covered middle path can be made a bit wider.
Nightmarjoo
Don't worry, there isn't much to destroy.


Wayyy too tight, needs more room and less gas.
FateD
well i have to say, 11 and 1 have 2500 in each gas :O

and, for the tight thingy, i dont think this map is really macro based.. few expos, pretty open nat, small distance, i didnt really expect any huge armies to go around :o


and, for the middle path, ill have to c about it, i made it sorta just for early game, but its maybe true it should be more open bc itll still affect gameplay alot lategame
modified by FateD
Alter.Ego
and what's with gas being at bottom everywhere?

You can have it at top at least in the mains.
uC.MorroW
"The 5 and 7 expos are muta paradise, add some space for turrets/cannons behind them."

u dont really muta harass that late game anyway

u should wide our 6 o clocks way to balance up tvp late game.

this map is very nice ^^
FateD
errr not really alter, bc with the structures, u can drop tanks in every gap there is, and u cant really do anything (that i know of) to disable that :(

so having gas at top in main would make it tankable, so id have to widen a already pretty big main :o

btw ill c what i can do about the tightness, and prolly update today
Crackling
add highground expansion with one ramp each where i marked red xD

move those tight path higher like the black arrow shows, and finally make the yellow are walkable and remove those water.

great map!! :D

Free Image Hosting at www.ImageShack.us
FateD
lol i tried what u said, but idk yet if its worth replacing since its such a big change, ill have to test, n get opinions about it :D
Crackling
you the place right and left down in the water and create there some little island and spam doodads there :D

you also need a better name for this map --v
FateD
Hello all, biggy changes have been brought to the map :D

- all what carkling said
- more deco (even if its still not done yet)
- changed couple details here n there
- trees that somehow decide to FULLY apear ingame now :D :D
- n much more!!!!! (not rly, that was all :( lol)

anyway, whatd u guys think? btw if u wanna compare to the older v., 2 posts ago, cark posted a pic of it
Crackling
make the main-main path so only small units can pass there :D
FateD
changed middle, but didnt update pic, now mid only allows smaller units :P lol


any other comments? :O
modified by FateD
Crackling
finish deco > amazing map :)
FateD
aight aight, ima finish deco today :P
FateD
hmm i should be done with deco now... if something changes, itll prolly be for balance now :O

any comments? :O
FateD
uploaded a replay btw, pvz, nothing gosu or anything lol, just me Xd
Alter.Ego
Lovely changes, but that pylon blocked passage is still passable only by the smallest units, no?
FateD
well, im gonna have to test it for medium sized units (bc it turns out goons can pass mid)
but i think no goons,vults,tanks, lurkers,ultras, n maybe goliaths can get up there :O
Alter.Ego
Well, doesn't it make sense for them to be able to?

On the other hand, If your intention is to have only small units - then it's fine, it's not a bug, it's a feature.
Well, a weird one, but a feature.
FateD
testing will tell if it makes sence or not :D lol
FateD
lol omg.. I hadnt updated v. on site and a start loc was missing XD
LGI
Well i have to say, you have improved!

Many picture lovers here, btw... Or should i say "deco lovers" :D
FateD
ty :D lol
NastyMarine
u should get rid of some of the clutter doodads in the center. itll free up some flanking for the bigger pvt and zvt battles.
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