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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2743 | (4)Rewaltzz | 128*128 | CarlSagan, M#, Mazix | 2.4 | final | ground | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Mapghost | | | 2 vs 2 Team Play Map.
High platform is very crucial in this map.
Author CarlSagan is pro map maker. he made loki, desert fox, blitz. modified by Mapghost | WHiTeSTRiPeS- | | | Nice. the only thing else i can say is the base sizes seem pretty small xd | uC.MorroW | | | teal + blue > red + purple
am i right? | Grief_Stricken | | | interesting idea,and also good executed.but tankable start positions?-hell NO.
other than that i think the mains are too small. | SiaBBo | | | Tank drop = gg | spinesheath | | | Gorky Island.
Terran really will most likely own here.
Can marines reach workes from the high ground? | Mapghost | | | No. Zerg or Protoss can attack terran while he prepare tank. and when tanks dropped, zerg can use mutalisk. so tank works very well, but fast tank drop can't works well. | LGI | | | Well dude, you can build bunkers on the high ground, you can drop barracks, you can also drop factories, but there is no room for a platform, so a fast drop factory can only make damage with valtures, which is strong enough if the player on the low ground haven't made any sunk/cannon defence near his main minerals. Anyway with a barrack up there and 2 scvs to make bunkers and turrets it's enough to kick someones ass at his main minerals. Mutes can hardly save you in this minute of the game.
EDIT: Also there is positional imbalances... Purps and reds nat are a lot more safer then teals and blues... Because you have only one side to protect. modified by LGI | Mapghost | | | LGI//when terran attack the enemy's starts, enemys can harvest their nat because terran only has high-platform-unit.(nat is very safe)
I thought that terran will good in this map before play this map with other mappers. but when we played, only-high-platform-terran has left. because they can't block their starts.
'nat imbalance' is for 'unit route imbalance'. when player placed 1+4, they can't collect(?) unit each other but enemys can. |
| Replays
--MSharp_M3 ; DHEN vs Zzz_ ; DDolChu(2on2, 1.15)
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