| Back to "experimental" maps. Show all maps. Last update for (0)Extreme Rustpit : 2008, 01, 03 16:40
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2709 | (0)Extreme Rustpit | 64*64 | Commander Chuck | 2.4 | experimental | ground | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Testbug | | | changed tileset to space | boongee | | | I don't think things like these belong in melee maps. They don't really add to gameplay. In fact, they might cause more problems. It's still neat to see what can be done with the map editor, though. | LML | | | oh, it could be used, tho, at least the smaller ramps, or the hole, as deco;)
or an underground expansion:D | spinesheath | | | It has some extra blockiness for great victory.
This could ONLY be used in a horizontally mirrored map since there is a serious difference between shooting from the north and shooting from the south down into the pit. Actually, you can't shoot from the north since the distance is so huge. |
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