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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2669 | (3)Black Diamond | 128*128 | Nureru | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Nureru | | | Uh, not much to say about this. I just wanted an excuse to try making a shiny pic. Map is currently untested, so if you find any issues or anything, please let me know. | Sworn. | | | U AlWaYs say:"...not much to say about this.."
-.-
Why are there protoss buildings?!
Wtf? | Crimson)S(hadow | | | yeah.... you always dont have much to say yet you say more then most people about their maps.... | uC.MorroW | | | whites doublegas-exp got bad placed gas.
there r gas at all expos so there shouldnt even be a doublegas at all.
i cant see any good reason of these protoss buildings and the map would be better without them.
make some normal platform at the chokes of each player between the low ground ramp and normal ramp for a better fading.
i mean so the chokes r still attached but some platform between.
fix those things and i think this map would be good. | Lancet | | | The protoss buildings are missing from your map, make sure player is on "neutral" (player 12) when you place the sprites but......leave it that way, it looks much better without those pointless buildings (although the blocks on the central expos are lost). There is WAY TOO MUCH GAS here. Make the central expos minonlies and delete one of the geysers in the island expos. Why "Black Diamond"? I don't get it.
Sorry to sound repetitive but all of you remember to vote for MOTM-12, thanks! | Nureru | | | When I was making this map, I just thought those buildings were the coolest thing ever. Everyone else seems to have loathed them though, so I guess this will teach me not to make starcraft maps while tired.
Is that better then? |
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