Nureru | | |
Not much to say about this one, really. Double gas expos have 2000 gas and 1000 minerals. Decoration really isn't very good, but eh, it's not like any of my other maps are much better.
Tips for improving would be more than welcome. |
Testbug | | |
should i write this?
nat doesn't protects the choke
main are tankable |
LML | | |
also..
mains are too small I think, not much place to build, neither outside;o |
Nureru | | |
Decided to make a few changes I had been debating on. Middle double gas expos are islands now. In base expo is min only and not and island, the expo outside the base has gas. |
boongee | | |
Can't you be a little more creative? The middle is just an open, blank field. |
Lancet | | |
I like it, but the horizontal matchups may end up being more interesting than the vertical or diagonal matchups. Like Tesbug said Zerg may have trouble in going fe to the gas-nat and mains are very vulnerable to tank fire. This may be compensated by the abundant room to flank and unbuildable terrain here and therebut I am not sure. |
FateD | | |
Might just be me, but i think making the bot mid n top mid expo way more open, like if you could pass with a whole army thru it, i think that would make it alot better? |
NastyMarine | | |
I like the concept. |
Sworn. | | |
i like the layout...it looks pretty nice |
LML | | |
well, since to this "undefended" nat etc, this looks a bit like a 2v2 map, more than a map to 1v1;o |
Crackling | | |
i was bored so...i made a supergosupic for you :D
|
Nightmarjoo | | |
"I like the concept" what concept? lol. |
uC.MorroW | | |
its pretty many expands. if i were u i would remove 12 and 6 and enlarge the mains.
also i would cut/copy/paste so the water is very close the temple at the sides so they wouldnt be tankabe
http://img512.imageshack.us/img512/5537/namnlsci2.png
- bigger mains
- temple next to water
- 12 and 6 removed modified by uC.MorroW |