FateD | | |
Hmm, if some1 could add pic thatd be cool..
Btw, I made this bc i was sick of having only 1 64/64 map to play and.. i think i did make something interesting :D (every1 so far liked it)
the block at entrance is 80
the 4 side expos connections r 8
the middle has 4 blocks of 8 n 2 of 24
and.. please give it a try bfore blaming it :O |
Testbug | | |
picture added |
Lancet | | |
LOL! Testbug beat me to it! FateD, the horizontal bases are too close to each other so it may just promote an SCV rush. |
LML | | |
so? drones/probes (5 or six of each) > 4scv's (range ftw;) ) |
FateD | | |
Try it in 2v2 guys plz, idk, i wasnt sure at 1st, but the gameplay seem not to alwais end into a rush |
FateD | | |
Hmm, ima get on tonight and add a few replays on it prolly.. :) |
uC.MorroW | | |
far more interesting than blood bath thats for sure^^ |
boongee | | |
Marines are just too good here. There are too many obstructions. Once terran gets like 6-7 marines it's all over |
FateD | | |
hmm bongee do u have any idea that would conter the obstructions? |
FateD | | |
like maybe a 2nd path into main? |
adogg | | |
I really like the terrain. especially the middle. |
FateD | | |
Guys, i had this idea, what if I added a swarm at every1's entrance (like past the min block)
do you guys think this could counter the fact ppl cant get out really? |
Testbug | | |
zerglings will be too strong with dark swarm + short distances, no way you can defend with only marines |
FateD | | |
anyother idea to fix it? |