NastyMarine | | |
originally i wanted this to be a 3 player map. that didnt work out so well. even so this didnt come out nicely either. but it is pretty cool in design. short distances is a problem and crowded expos at the corners.
I didnt intend it to be so narrow but whatever :D |
Nightmarjoo | | |
For being so tight, I think it's definitely too gas heavy. Oh, and rofl @ the min only island with 2 non-nat gas expos on ground. Might as well remove that min only island and open the middle up with the room =/
Maybe move blue a little to the right, so his gas isn't in the way of the path to the exit? By no means necessary, just might be nice. Might not matter, either.
zvt gonna be a pain I think. Early game lurks will be godly cuz of narrowness + short distances, but later I think t will dominate. I dunno =/
For pvz, I think the 3rd base is a bit far, especially with the distances. |
Testbug | | |
the 3 players was nice, you just had to place lava at 2 corners (look at longinus NE and SE)
what hapened to the 3 players file you send to me? |
ProTosS4EveR | | |
This map make me loving much more ashland. x) |
LGI | | |
One of your best comments in BWMN, Nightmarjoo. modified by LGI |
NastyMarine | | |
I never understand LGI anymore. I guess he is always trying to get at ppl with pithy comments. |
NastyMarine | | |
oh and deco is no where close to being done |
flothefreak | | |
i think he accidentally mixed up names, nasty.
nightmarjoos post was very good and well argued indeed. |
NastyMarine | | |
even so if it was directed to nightmarjoo... joel has always posted like that.. i dont understand LGI at all. |
flothefreak | | |
actually nightmarjoo was far more aggressive in the (recent) past |
NastyMarine | | |
should i think about closing off those expos in the corner??? I could make a small choke leading to it blocked by a neutral building. or mineral block.
btw: a lot of the expos are modified. the island expos are 1000 for the mins as well as the corner expos. some of the gas is modified too to be 2500 but i dont know exactly right now cuz im in class |
flothefreak | | |
oh btw i like that map =)
i think it is fine from the pic. as long as tests dont show gameplay/balancing problems, keep it that way. |
LGI | | |
Wow... I actually mixed up names, and i might be not right, because i don't read all of Nightmarjoo's comments, because they are always too long, but wtf, Nasty?
"I guess he is always trying to get at ppl with pithy comments."
... No Comment.
Never mind, like you said, the map design is good, almost everything else on this map should be tuched. modified by LGI |
NastyMarine | | |
sorry |
Lancet | | |
I like it, great concept that of the multiple entrance to the "antechamber" of the nats. I would say ellimnate 2 geysers. For example leave only the gas to the NE and SW and shift some minerals to the new minonlies. Very wild colors for ash! modified by Lancet |
Beater | | |
A map with a nat ledge! Brilliant! |
ProTosS4EveR | | |
Nat ledge? |
Gil | | |
Red has an extra mineral patch in his main (9 vs 8 for Blue). |
Testbug | | |
LOL |
ProTosS4EveR | | |
terrain variety |
MorroW | | |
lol^^ |