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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2589 | (4)ColdTempest | 128*128 | Dark-Fenix-X | 2.4 | beta | | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Dark-Fenix-X | | | Refresh my map. Cold Tempest 2.0. I hope his comments:) | Crimson)S(hadow | | | 1.gas issue
2.not enough gas
3.if a zerg goes 3 hatch it would be too much of a bitch to defend | BestTarsier | | | No 3rd gas? | Lancet | | | Tanks can be dropped in several places close to the wider bridge and mains in such as way that units like zealots can't reach them. I inlcuded an example in GMCS but there may be others. Please check and fix. | NastyMarine | | | alot of maps dont have a third gas. It doesnt mean imbalance | Dark-Fenix-X | | | I create a new exp at the 9 and 3 on the map. Would you be OK? | Crackling | | | island expos there :) | DG)SpoilR | | | Resourcewise the map could remain like it is(has Luna more gas?!),actually I recommend it very strongly.Because otherwise you would become a cramped map, and a uncomfortable feeling in the game.
The design simply doesn't allow expos.For those who need more resources: -Except this fact or play a other map.
Of course you can redesign the entire map.But just because others want this ?
I wouln't! | uC.MorroW | | | gr8 map, such a map anyone could play since its pretty "basic", luna thing. bigger mains is needed. |
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