ptar | | |
So, new map of mine. Again 96x96. I can't fill all that space in bigger maps :(
Nothing new. All expansion have lower resources. More decoration will come. First twilight map i made. Hope you like. Pls write suggestions and ideas how to improve the map. |
Crackling | | |
added what i wanna see in gmcs :)
otherwise, nice map |
ptar | | |
I hate those beakdu mountains. And they are looking like shit in twilight. I gonna try to open the mains a bit, but i placed the cliff there to support terran. |
Lancet | | |
OK, straightforward classic linnear map that tries to balance wide open spaces with a cliffable nat. Now there are also tanks "holes" near the mains and two gas expos that are not accessible to land troops (see GMCS). Tanks and say goliaths for defense dropped here can lay waste the main and expo. Did you intend to have these? |
LML | | |
the mains seem a bit small, compared to the startlocation? |
Testbug | | |
MAINS ARE EXTREMELY SMALL |
Testbug | | |
oh, i just remembed radix saying i only do negative posts....
i like this map and i would reduce the ammounts of minerals and make some expos at 9 and 3.
like you have to migrate to other places to earn some cash :D and do something to stop zergs to 6pool |
NastyMarine | | |
yes mains are extremely small. the rest is nice. solid execution and should play well. nicely done for the most part. |
Crackling | | |
lol testbug >.<
main distances are fine, we can test it -_-
the cliff behind the nat makes so less sence because a dropship gonna pass every unit a. at your main b.at your nat >.<
jsut remove it... and even on maps with a cliff (like tau) terran goes very rarely for drops |
Crackling | | |
and REALLY REALLY make the corner exp highground -.- |
ptar | | |
why? think they are good as they are now. |
Crackling | | |
no way for z in zvt |
ptar | | |
added some more deco. Not much but a lil bit. Removed the unbuildable crushed rock P4E mentioned. |
ProTosS4EveR | | |
(it was via PM :P) |