ProTosS4EveR | | |
My newest and possible iCCup map.
The expo layout is similar to luna's. I don't know if the bottom platform/low platform ramp may cause some imbalance becauseof its position.
Ah, i took the east dark platform tiles from intothemap.com. ^^ modified by ProTosS4EveR |
Crackling | | |
blues main huge but reds and purpe too little,
strange main formations >.<
pathing from main to outter-nat will suck (redo the nat a bit).
path from main-ramp to nat to long.
more deco at center and at the black holes plz :P modified by Crackling |
Nightmarjoo | | |
god help us if this become's an iccup map |
Crimson)S(hadow | | |
lol |
Excalibur | | |
Despite any balance issues, atleast it looks great. :P |
BestTarsier | | |
You can tank the geysers in two of the mains |
Testbug | | |
i can make a (3)nightmare version if you want.
just have to remove the purple player and you got it |
evil_DNA | | |
I don't like it a lot..
Bottom minonly is HUGE.
The distances are not the same, some mains are too big and others too tight
Look at red's minonly and teal's minonly, do you see something ? It's 2k bigger.
Graphics are cool, but balancewise, it sucks. It's the first time I'm disapointed by one of your maps :/ |
Crackling | | |
good idea, good design, bad balance, bad execution!
redo it ad its gonna be great :P |
ProTosS4EveR | | |
As you wish testbug.
I know that using inverted platform/low platform ramps at bottom will be better for gameplay but i don't know if the ramps are correctly done. |
RaDiX | | |
I dislike this :(( |
ProTosS4EveR | | |
R.I.P marjoo... :o
It is the 1st time i make a so strange map with so many positional imbalances. xD |
spinesheath | | |
Those ramps make the map really bad. Especially red's main ramp is BAD. Try to reshape the map to fit in the ramps better.
By reshape I mean: Take a sheet of paper and a pencil, and start drawing the map, altering it, turning it around and so on, until you found a setup that allows for nice ramps and still keeps the concept. Then you might have to redo the map.
But as it is now - no way. Not even worth trying to fix it. |
starparty | | |
Well perhaps not balanced enough for true competive play, but positional indifferences in general do add some spice to a map. If it didnt, you should all just go play arena and stop making maps. |
spinesheath | | |
Arena HAS positional imbalances, actually. Small ones, of course. Actually there can't be a map without any. No really, there can't be one.
Still, this is too much of the postional imbalances. |
Starparty | | |
you can create a somewhat "perfect" map using index terrain only, but who the hell would want to play that anyway. modified by Starparty |
DG)SpoilR | | |
Spinesheath"Actually there can't be a map without any(imbalaces). No really, there can't be one."
??? Stop to spread such untenable rumors,dude. And this so powerfully eloquent.There are plenty of them. Ride of Valk./Osom/taubstumm/Romanov Sanctum2 are just some of them.
Also this map isnt that bad as some here wanna make us believe. Not perfect balanced - agreed. And because of all these up and down scenery, I see T in advantage. But still miles away far from "Not even worth trying to fix it" - Spinesheath. modified by DG)SpoilR |
IAMAHIPO_ocolor | | |
ugly, cramped, small, horrible. |
evil_DNA | | |
But still better than your map, somehow. |
ProTosS4EveR | | |
Personally, i like the concept. I don't know if it will e a good map without inverted. =/ |
spinesheath | | |
SpoilR, I doubt you got what level of imbalance I was speaking of.
Here's the undeniable positional imbalance: Workers spawn at the bottom left corner of your nexus/command center. This cannot be mirrored, hence it is a different setup, a positional imbalance. Same thing with terran addons.
Yes, I DO know that these positional imbalances are so small that one shouldn't care about them.
You probably didn't get what my intention was, either... I was saying that positional imbalances will always exist, and that they are no problem if they stay small.
Idk if the concept of this map is especially good, but I certainly wouldn't call it bad. But imo this very concept should be pulled off much better. |