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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2440 | (2)Ninfigin | 128*128 | LML | 2.4 | beta | | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
LML | | | the mineral block has a value of 4x 64minerals.
Is that too much?! o.O' | RaDiX | | | yeah too much definately..
Would be ur best map without the really annoying pathing problem | LML | | | which really annoying pathing problem?! ;O
the minerals?:/ | RaDiX | | | yes, the minerals. | LML | | | well, its maybe same problem as on the original Blitz. But you can send your probe/scv/drone the other way, just set waypoints... | LML | | | ok, I just tested it, and it rly annoyes my probe >_<
well, but I dont rly know, if I should open it (at least one mineral field..) because of zerglings/zealots in early game :/
but maybe.. the way is long enough? | LML | | | Edited:
Mineral value now: 3x 32minerals and 1x 8minerals.
So it would be hard to 4pool, since you need to mine your own 8Mineralfield, and then the one, of your opponent.
Also its easier to scout now, when both (i.e. PvP) mine their own 8mineral Mineralfield. | spinesheath | | | Seems way too tight imo. | Nightmarjoo | | | If you have to place a mineral wall don't you think there's something wrong with what you made in the first place?
Map is pretty tight and unflankable.
A lot of the map is empty space that won't be used.
4pooling on most maps is retarded lol.
Really awkward pathing, odd expo layout. I don't really like any part of the map =/
Just awkward in general really imo. |
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