| negativeentropy | | |
| I made another 2v2 (ums)allied map and wanted some feedback. Feel free to blast away. |
| LML | | |
1st. alot of ways to come into the base.
and 2nd. ... why did u make an ums-only 2v2 map?! |
| negativeentropy | | |
UMS is for allied play. Ive changed nothing but the start locations.
I think allied maps are more strategic for 2v2 games. On normal maps theyre mostly decided on rushes IMO. |
| BestTarsier | | |
| What happens if there is Zerg player and Terran player in the same base ? lol |
| NegativeEntropy | | |
| tarsier-the creep wont reach that long unless zerg build hatches next to terrans main. |
| Crimson)S(hadow | | |
| agreed with BestTarsier. Mins/gas should be curved in a opposite manner, to encourage the use of the big space on the sides of each main, while still encouraging teamwork play |
| Crimson)S(hadow | | |
| gas imbalance btw |
| negativeentropy | | |
| Updated version with changed mains and expo placement. Also added two hills reminiscent of peaks of Baekdu. (to help out terran on this rather open map) |
| negativeentropy | | |
| Reuploaded with minor changes. |
| Prezes83 | | |
IMO map is good but it's too big (64x192?) so minimap is unreadable (it's hard to see single Zergling or worker going to scout You for expample).
modified by Prezes83 |
| ludamad | | |
| It's a nice concept I guess but the map is a bit plain. It might still play well. |