Moebius | | |
-Mineral blocks on the islands are 16 each
-Gas at top and bottom center expos are 6000 |
RaDiX | | |
starting locations missing, so can't comment |
LML | | |
I think, the startlocations are on 1 and 7.
The ramp is too big, you cant block a zergling rush on it, with 2zealots, or a supply/rax block+some marines.
Also u should remove the temple wall, above and under the middle, since now its too narrow, and its too imbalanced for PvT. |
LML | | |
oh, and what I forgot to mention. suxx, if P wants to play FE. When P = fe, he needs to make a good block, but because of the temple ground, its impossible. put some grass or dirt on the most narrows, position there. |
flothefreak | | |
expansion placement could be better :(
gas issue
basic map, maybe slightly too tight |
Moebius | | |
Starts are in the low sinkholes att 1 and 7 as LML said.
I'll put a partial mineral block on the ramp and remove some of the ruins around the natural. I'll open up the top and bottom expos.
About the xpo placement, flo, any tips on how to improve it? |
Moebius | | |
v1.2 updated
V1.2
-More doodads and deco added
-Mineral block on islands reduced to a single block of value 8
-Obs player start locations added
-2 mineral only expos added |
Moebius | | |
I feel so ignored here... :'( |
Moebius | | |
Should the mineral blocks on the ramps be at the base or the top? I have them on the top... |
flothefreak | | |
at top imo |
ptar | | |
still gas issue.
http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=10
Ohterwise, normal map any nothing realy to improve. I think thats why nobody is commenting.
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