NastyMarine | | |
Only three hours to do this :) - determination at its finest. :D
Well i thought I'd do a little bit more pimpage instead of going mainstream "reverse and its done". i decided to go wacky and rotate it as well. What do y'all think? |
NastyMarine | | |
I also decided to rotate it so it would be easier to place ramps. If i kept it in the original positions, this map would be basically impossible to do. |
Crimson)S(hadow | | |
gas issue? and i duno about the rotation |
RaDiX | | |
3 letters: H, O, T!!!!!!! Love it.. 8---D |
flothefreak | | |
sweeeet. i love reversion of stylish maps :) |
NastyMarine | | |
not much of a gas issue since the gases are both in a bad spot for both players. If one was above or to the left for one player, then i'd have to change it. |
LaO-Artanis | | |
This map has gone from Terran dream to Terran nightmare. |
spinesheath | | |
Gas placement is acceptable. Certainly, left/top would be better, but it would be pretty much impossible to keep the mineral lines as vulnerable as on the original then. At least all the positions I thought through were not working.
So this is triple-inversed, huh?
- high/low inversion
- rotation
- see LaO-Artanis' post :P |
NastyMarine | | |
yes @ terran nightmare. After seeing how and why testie lost vs Midas (Game3 on PA) in the bo3, I had to at least make this one more helpful for Protoss. I watched that whole game knowing that Testie (i watched Testie's and midas' screen) couldn't do a thing b/c of how the map is layed out. |
spinesheath | | |
Damn, I want to have the time and money to go to such events too!!! I doubt I will get to this year's WCG, even when it is so close... |
NastyMarine | | |
actually i really don't know how i did it. I got really lucky with work. |
spinesheath | | |
I fooled around a little and came up with this version of the high bridge:
While the blends where the bridge borders meet the cliffs are not really better than the previous ones, imo the transition from crushed rock to basilica is better in this version. I used darker basilica tiles to blend better with flagstones, though there are almost no flagstones left over ;)
What I certainly fixed is some stuff on the crushed rock area; you were pretty lazy there, just pasted a few tiles there and even forgot to close some holes :P
Tell me what you think about it. |
NastyMarine | | |
I like this better. hopefully i will get to it before i go to work. upload your edited map/bridge onto rapidshare or something so i can copy/paste it. |
spinesheath | | |
I uploaded it as the observer version :p |
Nightmarjoo | | |
I really like this, a lot, and I hate PA. I would actually play this map. Yeah kinda gas issue, right geyser mines a lot faster than down =/
Terran is fine ;) |
DeSade | | |
High bridges had kind of an impact it seems.
They're nice gonna use em :)
Reverseparanoid at WCG ftw! modified by DeSade |
spinesheath | | |
Anti-terran maps at WCG? You're dreaming! |
flothefreak | | |
make sure every tile of flagstone used is actually highground |
NastyMarine | | |
put an scv on each tile in game and none of them had a bad tile. unless i was being really nub |
spinesheath | | |
Medium Ground, that is.
Low: Dirt, Mud, Water, Sunken Ground...
Medium: High Dirt, High Crushed Rock, High Sunken Ground, Basilica...
High: High Basilica
I used Basilica tiles, not High Basilica (at least if I didn't pick some wrong tiles on accident, would really surprise me).
SI said that he will try my suggestion to include a height level display in SCMD2 just like the walkable/buildable layers. Dunno when his next release will be, though. |
spinesheath | | |
Check out the table I added to (2)gas issue;
according to it you have these gas mining speeds:
85/99/81 @6
91/81/85 @9
modified by spinesheath |
epidiOn | | |
Man that's so fucking hot. I LOVE these highground bridges. This map is waaaaaaaaaay better than PA. |
spinesheath | | |
lulz, don't overdo it. Those bridges still are quite blocky... |
NastyMarine | | |
i have to make 9's main bigger. |
Testbug | | |
GOD MAP |
Alter.Ego | | |
a small replay from me.. nothing speical inside unfortunately and it seems I've messed up the names a bit.
terran isn't really what I play best :)
p.s.
@nastymarine - I think 6 base needs to be bigger, not 9. modified by Alter.Ego |
Testbug | | |
no, you are god nasty |
NastyMarine | | |
:o ty ty :o |
maximumdan | | |
yeah i like this more than the original |
Testbug | | |
what about low groung bacilica unstead of those doodads, it can replace the cervices as well.
those doodads looks ugly.
like the transition u used in the bridge, put the flagstones and make a transition to low basilica.
that will be better imo modified by Testbug |
NastyMarine | | |
I think it would look too blocky tbh. And the doodads serve their purpose correctly. I dont think its necessary. |
spinesheath | | |
Maybe you could also add some variation by abusing some doodad tiles. But as long as it works with normal doodads, I wouldn't switch to imperfect blends. |
Testbug | | |
i do can fix it look, unBUILDable terrain is where terran can't buil turrets, so placing only a square each 1 buildable terrain won't let the terran build a turret, i will upload a map i have made. |
NastyMarine | | |
ya but i think it mite confuse players a bit. Cuz the placement would be so random for players to recognize. maybe not, but i think it would be better just to keep it as regular doodads. |
Testbug | | |
can i upload this map my list of maps my friend's comunity? we have the real PA and it would bee nice to have this so many ppl can download it.
(it will say "author: NastyMarine") |
NastyMarine | | |
sure |
Nightmarjoo | | |
Author: LazyMarine ;) |
Nightmarjoo | | |
Reccomend you remake the picture, it looks like shit in the reverse map competition. |
NastyMarine | | |
Update:
Added mineral blocks to the nats' backdoors. 3 mineral blocks with the value of 16 each.
Newer, sexier pic also :) |
Testbug | | |
16 each?
oh sorry but the picture looks bad.
make it some more similar to the orignal twilight.
something blue modified by Testbug |
NastyMarine | | |
thx testbug.. -_- |
Deathman101 | | |
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Crackling | | |
This post is not displayed due to its content |
Nightmarjoo | | |
I don't think I like the backdoor mineral block =/ That backdoor was one of my favourite parts of the orig pa.
The picture is still silly^^
Still gas issue. |
NastyMarine | | |
whats wrong with the picture? |
Testbug | | |
the way it looks like? |
spinesheath | | |
well, yeah, why do you always modify the image colours? |
ProTosS4EveR | | |
Whats wrong with the picture? Too pale... Make living colors! |
NastyMarine | | |
It's just removes the darker tints so you can see everything clearly; similar to the pro league map pics. You can see all the maps clearly. |
Nightmarjoo | | |
haha rev pa looks pretty gosu, especially when semi pros play it :D lol Mamon destroyed Dreiven in all three games, too bad you couldn't have gotten a better game on the map^^ |
sindel | | |
Ah, high bridges!
Flagstones near basilica?! |