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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2167 | (4)The_A.D_0.4 | 128*128 | scv1121 | 2.4 | final | | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
NastyMarine | | | I have a feeling this map is a 'korean' map. The type of terrain patterns are that type of style. That of course and the fact that the map name is in the Author area :P
The map is cool but some areas are too tight :/ But the concept is nice. | flothefreak | | | again a very stylish and beautiful map. candy for the eye :). but also again, you missed the GAS ISSUE and AUTHOR is YOUR name.
i like your structure with an unbuildable tight path with many connections to the open center. looks great, and i think it will play cool. but for the mainbases, i marked in GMCS where you should put the starting locations. as it is now, you lose much building space, and players possibly will be struggling with spawing units which need to pass teh HQ/miners first. if you move the bases as i pointed out, you could build more easily in your base, and it will feel muhc more comfortable overall. i experienced the same in Illusion and SevenSins.
other than that, it's already a nice, stylish and awesome map imo. | epidiOn | | | I love Korean map layouts. So pretty... | NastyMarine | | | i had a feeling it was scv1121's map so i edited it to be his/her name | Testbug | | | (4)longinus | Nightmarjoo | | | lol not quite, but you're pretty much right testbug.
Map is nice though, gas issue though >< | Alumni | | | gas issue is present most of the time in mapdori mapper's maps but still, the execution/concept/design is really stylish and looks like an awesome map. | ProTosS4EveR | | | modified by ProTosS4EveR |
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