| Back to "beta" maps. Show all maps. Last update for (6)Phalanx0.9 : 2007, 06, 05 02:44
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2157 | (6)Phalanx0.9 | 128*128 | Desade | 2.1 | beta | | The map has been rated 9 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
DeSade | | | replays to come. | Testbug | | | omg, very nice.
you wan build on the ramps!
the blocked way obligates you to go to the los platform (a rusty pit here you can't bould turrets would be better) but why don't you block the other side? looks a lot like a rush route.
you can also bould torrets between the mein mines.
why don't you put some Space? because it you drop a siege tank there, bworn and green gass geysers will be in trouble.
| Excalibur | | | Balance issues. Anyone else think Z is fucked with the way the gas is? I do. | DeSade | | | Well i'd like to test it but I don't find anybody willing to play some games.
Plz message me if you like to play anyone!!!
I'd dearly help you testing your maps too.
btw since chances are that your opponent is on a starting position rather far away from you, I don`t think that a decent player would go early rushing here (like 2gate 6pool, maybe 9pool).
Wether your P or Z the overlord should inform you of positioning so you can prepare sufficiently I think.
For MUs involving T the Map is quite open but I'll have to see.
Game Game Game!!! Msg
p.s. rusty pit would be nice instead of low platform but there will never be inverted ramps for it imo modified by DeSade | RaDiX | | | Those ramps bug very much, open it in SCMdraft and try to place units to the ramps ^^ | DeSade | | | Sry I noticed this myself but since noone commented the map I didn't improve it. |
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