Starparty | | |
My first StarForge experiment... Tried to implement some unique stuff, look at the 'high bridge' for example :) |
Snooky | | |
I was thinking a couple days ago about doing raised bridges myself. But then I realized you can't make a high bridge that allows units to go under it on the lower ground as well. That would be so cool :O I'll still do it anyway I'm sure.
Not a bad lookin map overall. There's so many ways to infiltrate the 1st nat. >.< |
Snooky | | |
Ohm.. O.o I just went to rate the map and click the down arrow. I was going to give it a 6 but I missclicked on the go-rate button which ofcourse had 0 as it's current setting - just so you know.
And I am still unable to upload any maps. It says map has been uploaded successfully, but doesn't appear anywhere -.^ |
panschk | | |
Use the forum for technical difficulties. I won't check every single mapcomment to search for stuff like that snooky;)
The first impression I have of the map is very good, I will have to look at the scm file when I have more time. |
mYgAmE | | |
Nice Map, good job |
Starparty | | |
This bridge actually is high. The bridge bricks is made of highground ruins instead of normal lowground bridge bricks. |
boongee | | |
This is a neat looking map. I'd say T>>>Z because of the natural expansion's cliff with 4 entrances and the fact that the map is pretty cramped in general. T>P probably, too. |
panschk | | |
Yes, it seems like a good map for terran. Taking away the wall behind the min only expand would open it up a bit, would be a good idea imo. Wow you are really a skilled mapper;) |
Empyrean | | |
Booooo I was implementing high bridges in my newest map T_t
As well as High ground to water without low ground.
Maybe I'll just make one using only staredit.
Very nice map though. Looks ok :) |
Starparty | | |
high bridges are sexy -.-
i could send you the brush sometime :) |
Listoric | | |
I just stumbled over this map again, searching for recommended maps. Won't you update it maybe? I like it as it is now, but you could change the middle and rethink the cliff behind the natural, or better said the ramps.
btw ^^ ok, i pushed anothre of your maps, sorry :P |
Cyanides | | |
A high bridge ;; it's shocking- and it's very neat; I may think of using that bridge as mainly defensive purpose thoguh, as there are a number of ramps more easy to reach...anyway a fresh map...and good to play ^^+ |
illisid | | |
that high bridge just made me jizz myself >_< modified by illisid |
cWn)iQ.Superi0r | | |
lets test the gameflow |
illisid | | |
is it useful to upload a replay if you arent great? |
spinesheath | | |
Does the replay show the playability of the map? Does it show issues that should be adressed? |
Rye | | |
Very neat looking map, Starparty, but I can't say I like the three entrances into the nat. :S |
Starparty | | |
map id 215, what did u expect? :P |
lancet | | |
BLAST FROM OUR PAST! Felt like bumping Starparty's map "Interception" with its remarkable high ground bridges. |