| Back to "league" maps. Show all maps. Last update for (4)Geometry1.0 : 2007, 04, 24 22:08
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2147 | (4)Geometry1.0 | 128*128 | | 2.5 | league | | The map has been rated 22 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
pOOwarriOr- | | | The 3 and 9 expansions look grossly small.
Other than that, it seems alright, if not a bit blinding. Good that they got rid of the mineral wall on the backdoor ramp; it's not like blocking it was a major difference anyway. | SpoR | | | A lot of negative comments about this map (on other sites), I think its awesome. I'm going to play the shit out of it today and see how that goes.
I like space terrain the most and the concept is one that I thought of a long time ago but couldn't do. | NastyMarine | | | i like it alot actually though im very dissapointed. This concept is used in peaks and this earning a spot in MSL/OSL just makes me very frustrated. I really dont like those expos at 9 and 3. though creative, it's just way too cluttered. | Crimson)S(hadow | | | i think im gonna do wut spor is doing... i have a strange feeling about this map, and the other "clostraphobic" theme maps of superfight 5, such as nemesis and monty hall... this strange feeling isnt bad or good, but something about these maps make my game sense seem less strong then in other maps... theres a way of playing these maps that has yet to reveal itself in maybe the timespan of 1-3 years, maybe even sooner with the ever creative boxer and garimto coming back in the scene | ProTosS4EveR | | | Overdose of peaks of baekdu. modified by ProTosS4EveR |
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