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Last update for (4)MysteryDope2.0 : 2007, 07, 05 03:06
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2078 (4)MysteryDope2.0 128*128NastyMarine2.6beta

The map has been rated 21 times and got a total of 55 points
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Comments:   GMCS (0 elements)


NastyMarine
Original Author: StrikeR

I thought it had alot of potential so i revamped it. Its similar but it isnt a mirror image. what do you think?

deco isnt finished and i will be reducing the mains for 11 and 5 for the next edit.
modified by NastyMarine
Nightmarjoo
lol what are the similarities besides corner bases?
NastyMarine
main/nat set up.
Nightmarjoo
don't you think it's a little t favouring? east 3gas =/
this will almost play like azalea zvp, only with more gas -.-
might be hard zvt since t gets 2gase so easily idk
Excalibur
Shorten the mid lava X by a little on each tip, and id say itll work. Not much mind, but just a tad.
lnept
longinus without the long distances, therefore making tvp suck.
NastyMarine
hmm not alot of comments XD

"BUMPED" :)
Lancet
Tanks can be dropped in the area around the mains and nat in a fashion that is not equal for all the bases. Won't zerg have some problems in this map? I mean, if they go for the gas nat their bases will be disconected and the hill next to the gas nat has that extra ramp. Why don't you elliminate the extra ramp or place the gas on the hill next to the main and make the current gas nat a mineral-only nat? Finally, mystery dope is such a terrible name for a map, oh well.
modified by Lancet
Testbug
can i upload this map my list of maps my friend's comunity? we have some good maps and NastyMarine, your maps are sexy, please let me take this map =]
NastyMarine
sure :)
Testbug
hehe ty nasty, this 2 maps are hot
PsychoTEMPlar
Very nice o.o

I disagree with the comments about Zerg being disadvantaged... They get 3 easy gas.

Only thing that disturbs me is that the nats are awfully close on horizontal positions. Looks like a lot of fun though :)
Testbug
i think purple and red unbuldable thing between mian and nat should be in the other 2 mains.

maybe some pylon build?
with forge+cannon or a proxy rush attack?

if zlots covers zerg ramp and build pylon+cannons upstairs?

don't now if i'm helping or only writing shit.
i only saw this diferences.
NastyMarine
im not fully understanding you testbug. use gmcs please.
Testbug
ok i'll add about 10 GMCs for you my friend :)
ok DON'T FORGET RO REMOVE ALL THIS SHIT GMCs

don't think you want my replay (with alt+minimap on important places)
maybe i can upload it to rapidshare for you

sorry about the shit tanks.

just read the yellow things, there is the unbuildable thing i was talking about.
(and red can drop a tank in the unbuildable)
modified by Testbug
NastyMarine
ok i'll take a look at it.
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