| Back to "beta" maps. Show all maps. Last update for (4)Homecoming : 2006, 12, 16 20:40
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 1881 | (4)Homecoming | 128*128 | LostTampon | 2.3 | beta | | The map has been rated 24 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
LostTampon | | | yo, next map (for concept event, more a pre-beta version):
made mineral entrance with 48 minerals each block, so that you can later harvest them for the production facilities (for better pathing to the middle) | NastyMarine | | | execution is there, but the middle seems disorganized. | Nightmarjoo | | | oh god t>z how many minerals does that mineral wall have? T can easily sacrifice a couple scvs to open that wall and open it for mnm to rape the undefended z... And having to waste money and drones on sunks in the main is retarded.
btw why is the whole middle unbuildable. What do you have against t? Give them some room to build maybe? Proxies are hard with the middle like that too. | AiurZ | | | it takes 6 seconds to open the map to check, and 6 scvs to break the wall if they all mine the same patch. | LostTampon | | | edit:
- changed mid
- minor layout thingies
- blocking mins have now 50 minerals each | Antares | | | mainbases are very small imo. and well pathing will be fucked up in some positions, but i think this made on purpose :) |
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