trcc | | |
:P i know I'm very late in the cos competition.
You can see i was really inspired when i tryed to find out a name.. if you have any good map name that could possibly match that map, post your suggestions !
If I'm very too late, just don't consider it :P |
trcc | | |
Gas in middle has 2500 i don't know if it should stay full..
Anyway this is another 2 entrance concept that i've been thinking about for a while, but i was too conservative to use the inverted ramps, so it wasn't possible without them. The minerals have 16 in and u all know how much hp has a neutral supply :P |
Nightmarjoo | | |
this looks pretty nice. As there will definitely be a lot of conflict over that geyser, it being the only one outside the mains, I think at least full is needed. |
trcc | | |
I need more opinions :P but the more i think about it, I'm probably gonna change it back to 5000 |
NastyMarine | | |
well as always, ur execution is great. No real problems, tho i dislike the lone gas in the middle. |
flothefreak | | |
as always in trcc's maps: simple, but ingenious.
still beatiful and a stunning flair. the only thing that's surprising me is that he managed to do this even in 64² ^^ |
Antares | | |
(2)Vagabonds modified by Antares |
flothefreak | | |
1 gasgeyser more on the map would be cool |
trcc | | |
perhaps move that geyser at the 4 mineral expo? And what should be the gas value?
Antares I like it :P hmmmmm |
flothefreak | | |
hm the bases really favor turtle style (iplayed it this afternoon), maybe it would be good to move the gas away from the mainbase |
trcc | | |
yeah thats another option i was thinking earlier when i made the concept of the map.
But if i do that, then i can't put another gas to the 4 mineral expo ( unless i change its position ) but it might be hard to do. How about the mineral wall and the neutral buildings? was it good?
Oh and did u keep the replay ? :P |