broodwarmaps.net banner

BWMN Time
11/22/2024
06:39
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (2)P131 : 2006, 09, 25 05:46
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1661 (2)P131 128*96Holy)Sin(2.4beta

The map has been rated 8 times and got a total of 19 points
<<>>
Download
Melee

Observer

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


NastyMarine
inovative design, but its too tight.. everywhere! you got to find space for flanking.. especially in the middle.. i know the main/nat layout was thought out (by the looks of it) but u just dont have enought space to do that (unless u change the hieght to 128.. which would be a good thing).

changing the hieght to 128 is the best thing u can do at this point... it'll help the tightness.. and give players more options, while letting u keep that main/nat layout that u have

gw. i'd like to see those changes tho
Holy)Sin(
Thanks, I appreciate advice. I'll look into making it 128x128.
flothefreak
and get rid of those thin corridors leading to the expos...that is uncomfortable somehow.
but really nice approach, i like your style (as one can judge it from one map)
Holy)Sin(
I was trying to think of how to eliminate the small corridors but I was having a hard time... It isn't like the cooridors are SUPER tiny, but they aren't that large either. I think I will remake a 128x128 version, with only 3 expansions per side. I plan on taking out the high ground expo and making the 2nd expo from the top, curve down and... wow, that sounds confusing... I'll make a new version soon so you can see what I mean.

I might make it 128x128 with minor adjustments and larger paths, and I'll try to get some replays on here this map to see how it plays.
modified by Holy)Sin(
SynDrome
its a micro map imo, does not need that much flanking. good job man I like it
Holy)Sin(
I changed 2 of the side expos from inverted ramps to islands. I think that would make for a bit more interesting gameplay. Yet to be tested, everyone is asleep at 2:42 am :P
modified by Holy)Sin(
Holy)Sin(
Ok I started making it 128x128 last night. I have the main's and nat set up but I'm having problems trying to figure out what to do with the middle section. I was thinking I'll move the top 2 expos from the sides and put them more toward the center like at 11 and 1, I think it would add a bit more spice. =] Update coming soon.
king of 8 plr maps
This map not bad at all.

I like how you stayed away from traditional natural & expand formula, pro mappers like doing.

Pro mappers and pro players love their first expantion to be at their front door.
This is type map Flo likes making once in awhile, he already made like 2 or 3 simular ones like this. I like these types of maps.

128X128 version of this be silly, instead do some weird Res instead 128X64 or 64X128 if you really want make another of same map. Theres too many of these types maps already.

modified by king of 8 plr maps
Holy)Sin(
Look at The Accomplice and comment on that. I basically made P131 128x128 except it became an entire different map while I was editing it.
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (4)Legacy Of The ..
Newest updates:
  (2)Taurus 0.78
  (4)Espresso 0.61
  (4)Nocturne 1
  (4)Radiance 1.0b
  (4)Desert Rose 1.1b
  (3)Tempest 1.3c
  (2)Urban Jungle 1..
  (4)CHEERUP 0.72
  (3)Starboy 0.60
  (3)Maya 0.60
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Real L..(ubaTaeCJ)
  • scm dr..(addressee)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)