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Last update for (4)Perperikon : 2022, 08, 13 04:20
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1646 (4)Perperikon 128*128GriG2.4final

The map has been rated 23 times and got a total of 55 points
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Comments:   GMCS (0 elements)


Nightmarjoo
lol no one commented.

Ok, I think the hole you made in the wall doesn't help make a contain harder. Maybe add another hole closer to the nat, or move the hole to closer to the nat.
Actually, come to think of it maybe remove the entire wall. Players can easily secure both of those bases, and it would hard to attack those by land. Open that whole thing up and then it would be more like memory cell; the expos would be defendable but not impenetrable (ahh don't think I spelled that right!). Removing that wall will allow for flanking room. The more I think about it the more I think removing that wall will help. Obviously not the wall that divides E/W. Removing the wall will make horiz closer, which means if t tanks you over the wall it takes less time to go try and stop them :)

I think center expo is way too rich.

Decoration is ugly. Don't have big solid blobs of terrain, mix it up a bit.

Hmm perhaps shrink the mains a bit and move the nat back accordingly so that tanks cannot crush is over the horiz wall.

edit: oh lol you renamed the other one. My comments persist
modified by Nightmarjoo
Nightmarjoo
I wish when you edited a map you specified exactly what you edited.

I see the wall being smaller, but I think It'd be better if the only remaining part of the wall was near the mineral only leaving more room near the nat, thusly making a contain easier to break/harder to hold.
3EcArdIo
Reminds me of some kind of station in real life, lol
SCRVN
I hope this map will be chosen in the next ASL. It reminds me some nice maps: Ragnarok, Beltway, Forbidden Zone
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