Cosmi | | |
n1 |
CarlSagan | | |
-_-? I don't understand. |
Cosmi | | |
Nice one, I like it. Pretty typical, but very nice. |
CarlSagan | | |
aha... thx. |
spinesheath | | |
How much is the blocking mineral by the minonly? If it is less than 9 I can't see any point in it. |
CarlSagan | | |
1500. It's not changed. modified by CarlSagan |
spinesheath | | |
I guess you misunderstood ;)
I was talking about that small patch with a value of 8 minerals.
I don't see a point in putting it there since it is accessible b ground. A blocking mineral only is useful when it hinders terran from float-expoing. But here every race can just send an SCV/probe/drone and expand. The only thing you achieve with it is to annoy players, nothing else. |
SummerSky | | |
TGS
maker of blitz |
spinesheath | | |
"TGS" ?
And what do you want to tell us by pointing out that he made Blitz (or at least an early version, it Blitz' mapthread it says it was modified)? |
SummerSky | | |
sorry, i add unnecessary comment. |
SynDrome | | |
lol funny thread =P |
Frank-Terrorist | | |
I really like this map. It's interesting to see a jungle map that is predominantly high ground.
That said, there are a couple of problems... I'd hate to be a T in blue's position because of that gas in the nat... maybe you could move it to the left instead. Same goes for red's nat.
And yeah... get rid of the single crystal in the min-only expos... it's rather useless when you've got the ramp there anyway, if workers can fit through the ramp. |
NastyMarine | | |
Executed nicely = the sex :)
i really like the layout especially with the inner expos. games should play different with this layout which is a good thing.
suggestion:
take out the outter temple walls.. it makes the battlefield too choppy which cramps everything when moving armies around (especially on vertical and diagnal fighting positions.
gw modified by NastyMarine |
CarlSagan | | |
Thanks to all reply. |