LGI | | |
Fix teals choke, it's longer then the others... |
spinesheath | | |
Not really much to add. Nice map, working concept.
- add some more decoration
- gas issue
- drop spots/tank range modified by spinesheath |
Allstar.HeaT | | |
What is the gas issue? Not enough? Too much? Bad location? Advice is appreciated =]. |
spinesheath | | |
Uh, I thought I had seen you around for a longer time^^ Go in the articles section and read about the gas issue ;) |
Allstar.HeaT | | |
Ah, didn't know that, thanks. |
Allstar.HeaT | | |
Ah okay, I fixed it so all of their main's are to the left and top and all of their expos are to the right. So they are all even. Gas problem fixed?? modified by Allstar.HeaT |
Nightmarjoo | | |
gas issue looks fine
the map looks fairly anti terran
not bad imo, nothing new though |
Allstar.HeaT | | |
Yea I'm not exactly pro at all the crazy high terrain cliffs and inverted ramps. I don't know if you need starforge or w/e, I got scm draft 2, but I don't know how to copy/paste or anything. Lol. |
spinesheath | | |
Bah, why is it protected Oo
Protection is useless once you upload your map here, and actually just an obstacle.
SCMD2 should work fine, I recommend it over SF, since it keeps the ISOM section. A map saved in SF can't be ISOM edited anymore, or only very crappy.
SCMD2 has copy/cut/paste, if you have the most recent version of it. Go into terrain layer and right click, then you are in copy/cut/paste mode.
Btw, I think your ramps might be a little wide. Can you block them with 2-3 zealots? |
Allstar.HeaT | | |
Alright, sorry bout protect, it became a habit of mine when I made UMS bound maps because lots of people would steal the map change the names then dub them their own. >_< So frusterating. |
Allstar.HeaT | | |
I made the ramps a bit smaller so it can be blocked by a few zealots. |