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Last update for (4)XY Project : 2006, 08, 20 06:51
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1535 (4)XY Project 128*128Allstar.HeaT2.4final

The map has been rated 8 times and got a total of 19 points
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Comments:   GMCS (0 elements)


LGI
Fix teals choke, it's longer then the others...
spinesheath
Not really much to add. Nice map, working concept.

- add some more decoration
- gas issue
- drop spots/tank range
modified by spinesheath
Allstar.HeaT
What is the gas issue? Not enough? Too much? Bad location? Advice is appreciated =].
spinesheath
Uh, I thought I had seen you around for a longer time^^ Go in the articles section and read about the gas issue ;)
Allstar.HeaT
Ah, didn't know that, thanks.
Allstar.HeaT
Ah okay, I fixed it so all of their main's are to the left and top and all of their expos are to the right. So they are all even. Gas problem fixed??
modified by Allstar.HeaT
Nightmarjoo
gas issue looks fine

the map looks fairly anti terran

not bad imo, nothing new though
Allstar.HeaT
Yea I'm not exactly pro at all the crazy high terrain cliffs and inverted ramps. I don't know if you need starforge or w/e, I got scm draft 2, but I don't know how to copy/paste or anything. Lol.
spinesheath
Bah, why is it protected Oo
Protection is useless once you upload your map here, and actually just an obstacle.

SCMD2 should work fine, I recommend it over SF, since it keeps the ISOM section. A map saved in SF can't be ISOM edited anymore, or only very crappy.
SCMD2 has copy/cut/paste, if you have the most recent version of it. Go into terrain layer and right click, then you are in copy/cut/paste mode.

Btw, I think your ramps might be a little wide. Can you block them with 2-3 zealots?
Allstar.HeaT
Alright, sorry bout protect, it became a habit of mine when I made UMS bound maps because lots of people would steal the map change the names then dub them their own. >_< So frusterating.
Allstar.HeaT
I made the ramps a bit smaller so it can be blocked by a few zealots.
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