EffectHypnotize | | |
idk what i was tryin to do with the neutral and min block but what the hell... could be imba idk |
NastyMarine | | |
pretty cool nat layout.. but as the map name suggests, it is trippy.
Suggestion:
the terrain patterns from snow to dirt to grass is hard on the eyes.. try to make better patterns or lead the dirt/snow terrains differently so its more subtle. |
Nightmarjoo | | |
your distances from base to expo are messed up (not all the same) |
EffectHypnotize | | |
its hardly a difference, like maybe 1 or 2 more seconds...
ill see what i can do, but it wont even matter in the game nasty, its not hard on the eyes in game |
NastyMarine | | |
true |
spinesheath | | |
I guess you'll have massive pathing problems om this map, especially when sending you units in a counterclockwise direction. |
EffectHypnotize | | |
yeah i really need to rethink my ideas >< |
SynDrome | | |
er, teal's nat is way harder to defend and impossible to FE. Purp and Blue's nats are much easer to defend. |
Antares | | |
yeah thats the problem with ice deco
you can use only cliff/snow/ice or outpost/grass/water, but not both of them :( |