| SynDrome | | |
| ... |
| Valug | | |
| Wtf? |
| zeus[mg] | | |
| um.. dizzy. i think players will faint looking at their minimap.. |
| tktkvroom | | |
| YEAH BOY!!! |
| Nightmarjoo | | |
| tktkvroom you realize this map is unplayable right? |
| lnept | | |
| i'd hit it |
| EffectHypnotize | | |
| how did u make more than 3 layers? |
| tktkvroom | | |
LOL
yes
just wanted to post a funny comment
XD XD XD XD XD XD XD |
| spinesheath | | |
@Effect: This is a very basic concept of extended terrain: blending high dirt to low dirt with sand dunes.
But I strongly recomment NOT to use such terrain in a melee map, because you have a large invisible ramp where you blended with sand dunes. This causes a hit quote of 70% for the units that seem to be on the same height level, which makes it unpreditctable and thus is not suitable for competitive play. |
| EffectHypnotize | | |
I always was messing around with the "Pyramid" design and now i realize how bad of an idea it is.
Thanks Spinesheath.
I wanna see a game on this between two good players. would be every interesting. |
| 3EcArdIo | | |
| Again wow!!!! |
| M1nerals | | |
| This post is not displayed due to its content |
| addressee | | |
| Narrow shade |
| addressee | | |
Plwaswe delwte modified by addressee |
| Kroznade | | |
| Now it's time to make a buildable space under the high sand. It's a pyramid after all, eh? ;) |