VomiT | | |
not finished decorating...
>neither the nats, nor the center of the map can be sieged from the centermost island.
>the mains cannot be seiged from the top middle island.
please let me know if you notice any balance issues. modified by VomiT |
NoPantsRepublic | | |
gmc added |
LGI | | |
Looks nice, only the air expand mineral placement is really bad. |
VomiT | | |
i'll fix it.
what do you mean by gmc added? |
Antares | | |
graphical map commenting system - really good
havent you discovered it yet? it is a grey link under the rating module it says GMCS (X elements) |
VomiT | | |
ohhhh, ic, lol that's helpful, thanks.
|
VomiT | | |
>fixed min setup on the center island.
>added flanking room in the middle. |
Antares | | |
i dont know and im too lazy to check it out:
open up the exp a bit, now the mainbuilding must be built so near the ramp and it could cause the units go through the drones, which of course very annoying
although it is okay you should open it up, because the choke is so tight, the working exp lets only a narrow corridor which units could cross modified by Antares |
lnept | | |
i appreciate the effort here, but ZvT sucks on this map. not only is there a mineral only expo, when you try to get the expos you need to match terran, they are all centerly focused and all in some part of the middle, which means zerg cannot use there mobility well, or there mass expo ability. Terran pushes are pretty gay here, as its just 1 path with expos on the way |
VomiT | | |
any way to save it? |
lnept | | |
add a gas to the nats, make it 6-7 minerals
and place the main's minerals right up to the edges for muta harass. |
LoS)iQ.Superi0r | | |
nice1 |