Prezes83 | | |
My second playable map. Still need doodads. Isn't to tight? |
panschk[FP] | | |
Looks confusing to me. Mains are pretty small, while you have unused space almost everywhere else. Middle is definitly too tight. Overall I think it is too many expos, and the missing natural is ...missing ;)
The centre expo will also be a problem with pathing, units will walk through mining workers there. |
Prezes83 | | |
Missing natural, i think it is something like on R-Point (gas near ramp...)... Middle will be wide in next version. Tnx for advices. modified by Prezes83 |
Prezes83 | | |
I split main expo ('worker traffic') and some more place in mains.
Some expos deleted.
modified by Prezes83 modified by Prezes83 |
panschk[FP] | | |
The middle is wider now;)
There are still too many straight lines for most people's taste, some mineral placements look very unnatural too. |
LostTampon | | |
well, i'd suggest to tighten the access to the nats a bit
and to place the minerals in the mains so that they cant be tank'd from the outside |
Prezes83 | | |
Changes
- moved some expos
- mains are not tankable now
- wider middle
- added observer version modified by Prezes83 |
EffectHypnotize | | |
wow 6 shots of razz is pretty burning. bear with me as my stomach calms down. too much space to the right and left of each main (see that open area to the right of the bottom main? useless. maybe fix up middle to stop from people doubling expoing and to stop the pathing from being terrible. |
Fry | | |
You have still alot to do here.If you work further on with the same steady pace you will finish this map as a old man.
God be with you! |