Arden(WoF) | | |
Something I had laying around for too long...
I just need help with something. I need to use tileramps to connect those two middle "islands" to the middle area, but I have no idea how to make tileramps efficiently. If someone could help me with that, that would be cool.
--Still needs deco/doodads modified by Arden(WoF) |
NastyMarine | | |
the layout is nice .. its def lacking terrain decoration. ill help ya out with those tile ramps if u like
for being in its beta stages.. its nice good work |
Arden(WoF) | | |
Yeah, once I add doodads, etc. I'm gonna get rid of that mud and work out something better. |
Listoric | | |
you could take them from Temple of Eden.
Except that really nice map, maybe a bit to big mains, but, except that, just cool.
Edit: btw, check the tankrange from these middle islands. it looks like on bottom they could hit 4 minerals, on top only 2, and decide if you want to balance that or leave it as positional imbalance.
I made a map with quite the same layout once, wonder where it is O_o modified by Listoric |
Arden(WoF) | | |
I think theres room to fix that, I'll get to it eventually. |
Arden(WoF) | | |
Hm... those ramps pasted nicely into the map, thanks ^^. Although I'm s little concerned about the size of each ramp. I think the top is bigger than the other in terms of walling
All edits and fixes will be made on Monday modified by Arden(WoF) |
EffectHypnotize | | |
the ramps? or the bridges? |
Arden(WoF) | | |
The ramps that Listoric suggested I use. I didn't upload the version with the ramps yet, but it looks good. |
the dentist | | |
i like the "islands", the high ground ones would make fac port interesting again while not too strong. |
Valkyrion | | |
but imo this map is still too standard , the only things a little fresh are the cliff in the up/down middle. |
Arden(WoF) | | |
If you have specific problems with the map, now's the time to mention them. I'm editing the map today, and I don't know if I'll be near a comp over the next few days. |
flothefreak | | |
how much is the 3h/9h mineralblock? |
Arden(WoF) | | |
Each block is normal 1500, but I was thinking about making those min blocks a lesser value and upping the value of the ones around it.
Maybe each min block could = 500. And I could maybe add a couple more mins to make up for that. modified by Arden(WoF) |
Arden(WoF) | | |
Hm... In-game the bases are actually comfortably big, not obnoxiously big. But they still are definetly beyond standard.
I'll update some things in a little while |
Arden(WoF) | | |
--Triple post gg
Ok, I changed a few things here. First, I added four more mins to the side islands, and I changed the min blocks on those islands to a value of 500. If you add them all up, it's equal to 9 1/3 mins. I got rid of a little building space in the mains, just so they are not too too big, and in doing so I created a small ridge over your second nat - big deal =/ (but still kinda cool). The most important edit - I added ramps to those middle expos finally (Thank you Listoric for making Temple of Eden ^^). The ramps seemed imba, but they are actually pretty even. I got rid of that mud and added something a little nicer and I fixed some tiny deco things (not really noticable). Other than that, the map stays roughly the same.
--Still need to add doodads and misc deco--
(another day)
...
I might want to remove those min blocks (the ones in the center of the islands, not the ones blocking the bridges) because I got rid of the part of your base that would allow Terran the easy expand.
...
By the way, before, when I said the min blocks have a value of 1500, I meant the bridge min blocks, the anti-terran min blocks have always had a value of zero. modified by Arden(WoF) |
yenku | | |
looks amazing, and i would love to play on it. I gotta get back into playing... maybe over summer =D |
Arden(WoF) | | |
Added: Doodads, Obs version, moved to final. I also cleaned up those ramps a lot more. modified by Arden(WoF) |
panschk[FP] | | |
awesome map! |
Arden(WoF) | | |
Test games would be pretty cool... Then upload the reps if you think they're worth it. |
Arden(WoF) | | |
I played a few games with my other noob friends on this map ;). Obvious that won't determine any amount of balance, but it flows nicely and it's very comfortable. It brings me back to LT comfort, but without the classic feel. |
Listoric | | |
Btw, remove the blocking mineral at 3 and 9 O_o No sense to forbid a terran float to an expansion with 2 entrances imo O_o |
flothefreak | | |
T doesn't even need a dropship, just workerhop |
Arden(WoF) | | |
When the bases were bigger, the island was closer... I forgot to remove it once I edited it. |
Arden(WoF) | | |
Fixed. |
lnept | | |
what is the point of those bridges at top and bottom near expos with those little landspots? |
Valkyrion | | |
however i think that those island in the middle, in close position(example red position= Terran and blue position = Protoss), terran take advantage. |
the dentist | | |
this looks fun... |
Listoric | | |
@ Arden
it's still beta but already heavily played on, and i said, i'll show it to you. My Dawn of War interpretation of Fortitude (Temple of eden :P hihihi :P )...

Hope you like the conversion. It's a 2on2 map, whcih means 1/2 vs 3/4 (always). To explain what you see in Starcraft terms:
Blue dot's are standard expansions, the pink dot is a expansion only for gas, and a massive amount, like 4 geysirs at once compared to starcraft. yellow dots are same as blue, just harder to take, and orange dots are important points on the map. if you take 2 of them for 5 minutes, you win.
Map is a lot of fun to play in DoW as well in SCBW. Thx for the nice concept, hope you don't mind me converting it. Not many maps have a convertable layout.
Keep up the good work. modified by Listoric modified by Listoric |
Arden(WoF) | | |
Well, I don't know much about DoW (never even heard of it) but this looks pretty sick! |
Listoric | | |
Just check out http://www.dawnofwargame.com/homepage.php and see what it's all about. |
Listoric | | |
Ok' just to keep you up to date, i finished the conversion, here are some screens:
Does this look familiar to you? ;)

Some details.
And some ingame shots:
#1 #2 #3 #4 modified by Listoric |
LGI | | |
Great map! I really liked the way it plays. Soon i will post reps. |
Nightmarjoo | | |
imo way too standard. Was boring to watch and play. |
Fry | | |
How can you blame this map? The most of you have much to learn from this map.This is a giant under dwarfs.Still one of the best tenth 4pl jungle maps ever.
Just 2 things could be fixed here:
-high ground instead of low for the islands;because they are hard to defend vs tanks
-the pos of the min lines in those expo whitout gas could be better
-and just for the high level;better mains terrain deco
Nevertheless this map remains a cornerstone in map makin'.Put that in your pipe & smoke it... |
tktkvroom | | |
word to what nightmar said
I was pwnd by T on this map cuz of that gay ciff thing inbetween 7 & 5 he blocked that gay ramp thing & put a bunch of gay tanks in there & but a bunch of turrets on it so I couldn't do shit about it |
effecthypnotize | | |
@fry: i blame for boring and standard playability. has nothing special and imo too many expos that are hard to get unless you have map control. not fun to play at all. |
LGI | | |
You might wanna see the (T)MaxSiMal[S.A] vs (Z)LGI(1on1, 1.14) replay. It's intresting and you might see how bad i played and the result. |
illskillz | | |
nice map. cool gameplay 2v2. i really like the spots behind the naturals :D |