NastyMarine | | |
I O.D.ed on decoration here :)
the map itself is pretty simple.. the nat is pretty open but defendable. Open center. lots of nice expos.
Called "Circle of Life" b/c of the circular battlefield (stating the obvious).
feedback appreciated modified by NastyMarine |
MillenniumArmy | | |
I think you should remove the rocky grounds between the mainbases' ramps to the nats. That way, zerg's creep can expand further out and thus makes it easier to defend. |
king of 8 plr maps | | |
your mineral placement and expo selection getting better |
flothefreak | | |
i only dislike the corner expos. they seem too safe, esp. as 2nd exp. their location is fine |
NastyMarine | | |
should i move the mineral line closer to the corner? or jus totally revamp those corner expos?
Also, epidion suggested for me to connect the highground at 12.. i was wondering if i should keep some water left there? or make it a drop zone for those min onlies? |
EffectHypnotize | | |
im thinkin u might wanna give the bases a bac door high-ground and connect 12. that d give it a bit more fun strategy u think? kinda the bifrost view on things... |
NastyMarine | | |
UPDATED MAP:
Modified the corner expos a bit.
Connected 12 and added drop area for min only in mid.
Extra deco added
comments/suggestions appreciated |
NastyMarine | | |
Secret:
in a thumbnail view of the map, the design is really based around darth vader's tie fighter :) |
EffectHypnotize | | |
tie fighter* |
NastyMarine | | |
haha EffectHypnotize ... i typed it right |
maximumdan | | |
modified advanced x1 tie*, noobs.. |
Nasty | | |
sorry i wasnt sure of the specific name. i knew it had one tho! the tie bomber looks similar to it too. |
NastyMarine | | |
is the space at the nat too small/confined? |
JK)Valkyrion | | |
y, enlarge a bit ,remove some rocky ground in front of the nat |
the dentist | | |
t>p still too tight |
NastyMarine | | |
@LGI (for gmcs): should i move the nat to where u suggested? i dont think i'd have enuff room to place gas and a nice mineral line.
Ill remove some of the rocky ground later today... gotta do a paper! :) |
yenku | | |
I think FE for zerg will be a bit rough but it seems ok. They can manage =D
|
NastyMarine | | |
i took some rocky ground away from the nat so its fine now i suppose.. ill upload it later today.. |
flothefreak | | |
left enlargened ramp has two unwalkable spots at top. if you make enlargened ramps, make them properly. it is so easy to test, just choose a unit and see if there's a black square on the ramp. |
NastyMarine | | |
fixin problem as we speak |
NastyMarine | | |
currently on US:EAST gaming
sn: NastyMarine
message me |