| NastyMarine |  |  | 
| I O.D.ed on decoration here :) 
 the map itself is pretty simple.. the nat is pretty open but defendable. Open center. lots of nice expos.
 
 Called "Circle of Life" b/c of the circular battlefield (stating the obvious).
 
 feedback appreciated
 modified by NastyMarine
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| MillenniumArmy |  |  | 
| I think you should remove the rocky grounds between the mainbases' ramps to the nats. That way, zerg's creep can expand further out and thus makes it easier to defend. | 
| king of 8 plr maps |  |  | 
| your mineral placement and expo selection getting better | 
| flothefreak |  |  | 
| i only dislike the corner expos. they seem too safe, esp. as 2nd exp. their location is fine | 
| NastyMarine |  |  | 
| should i move the mineral line closer to the corner? or jus totally revamp those corner expos? 
 Also, epidion suggested for me to connect the highground at 12.. i was wondering if i should keep some water left there? or make it a drop zone for those min onlies?
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| EffectHypnotize |  |  | 
| im thinkin u might wanna give the bases a bac door high-ground and connect 12. that d give it a bit more fun strategy u think? kinda the bifrost view on things... | 
| NastyMarine |  |  | 
| UPDATED MAP: Modified the corner expos a bit.
 Connected 12 and added drop area for min only in mid.
 Extra deco added
 
 comments/suggestions appreciated
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| NastyMarine |  |  | 
| Secret: in a thumbnail view of the map, the design is really based around darth vader's tie fighter :)
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| EffectHypnotize |  |  | 
| tie fighter* | 
| NastyMarine |  |  | 
| haha EffectHypnotize ... i typed it right | 
| maximumdan |  |  | 
| modified advanced x1 tie*, noobs.. | 
| Nasty |  |  | 
| sorry i wasnt sure of the specific name. i knew it had one tho! the tie bomber looks similar to it too. | 
| NastyMarine |  |  | 
|  is the space at the nat too small/confined?
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| JK)Valkyrion |  |  | 
| y, enlarge a bit ,remove some rocky ground in front of the nat | 
| the dentist |  |  | 
| t>p still too tight | 
| NastyMarine |  |  | 
| @LGI (for gmcs): should i move the nat to where u suggested? i dont think i'd have enuff room to place gas and a nice mineral line. 
 Ill remove some of the rocky ground later today... gotta do a paper! :)
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| yenku |  |  | 
| I think FE for zerg will be a bit rough but it seems ok.  They can manage =D 
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| NastyMarine |  |  | 
| i took some rocky ground away from the nat so its fine now i suppose.. ill upload it later today.. | 
| flothefreak |  |  | 
| left enlargened ramp has two unwalkable spots at top. if you make enlargened ramps, make them properly. it is so easy to test, just choose a unit and see if there's a black square on the ramp. | 
| NastyMarine |  |  | 
| fixin problem as we speak | 
| NastyMarine |  |  | 
| currently on US:EAST gaming 
 sn: NastyMarine
 
 message me
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