PsychoTEMPlar | | |
Not sure if it's any good. Just made today. Let me know your thoughts. |
PsychoTEMPlar | | |
I think there are a lot of walls that could stand removing, but this was my original plan. |
NastyMarine | | |
cool idea but its too tight. no flanking room. improve things like expo placement, flanking room and possibly add mineral blocks for the back door passages |
PsychoTEMPlar | | |
(Image removed, old version)
The walls I was thinking about removing, tell me what you think is better.
The passageways in the middles are surprisingly bigger than they seem at first. It's 128/128 remember. modified by PsychoTEMPlar |
inept | | |
no there not surprisingly bigger, there tight. |
PsychoTEMPlar | | |
Updated to Version 1.2
I've tried to make more room, and it seems to look alright. Thoughts? |
Antares | | |
yay ZvT on this map would be so imbalanced, because zerg cant hatch to the exp because he must guard his backdoor entrance too, so if he can't exp to the natural early in the game, hardly stand any chance against T |
PsychoTEMPlar | | |
Got any suggestions to fix? I could mineral wall if you think it would help, perhaps even the neutral building thing?. modified by PsychoTEMPlar |
flothefreak | | |
stop naming every version different.
for now, the version 1.1 and version 1.2 and version 1.3 all have different filenames - so all three take room on panschk's webspace |
flothefreak | | |
making the map airmap would rapidly make it a good and playable map. just close the entrances. the map itself already has a cool isle-flair |
PsychoTEMPlar | | |
I'm sorry... I thought they were 'replaced' when I EDITED the map.
http://www.panschk.de/mappage/maplist.php?search=Mornington&go=go
Oh look, they are!
If I just did that, it would allow Terran to lift the the natural... Anyone else agree with him?
As an island:
modified by PsychoTEMPlar |
yenku | | |
looks much better than before. |