| Back to "beta" maps. Show all maps. Last update for (4)Demon Cell : 2006, 04, 21 01:17
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 1226 | (4)Demon Cell | 128*128 | Spitfire[a2] | 2.6 | beta | | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Spitfire | | | Bad design. I know that.
Concept? | LGI- | | | Cross position path finding should be between the two center expos, right? | --v mOsQ | | | not bad | panschk[FP] | | | pretty nice. | flothefreak | | | yap. as you see, there is not much to say about it :P
basic map with a little bit of originality. i like it. | Listoric | | | • check poathing from bootom left to top right
• make cliffs defendable against lurkers (leave some space for canons behind the mineral line)
• remove the small min-onlies which seem to only support top right and bottom left
• try to somehow improve the look
• interesting use of blocking buildings, i like it
• try to make the mineral onlies only "HQ -cliffable", so that the tank's can't reach almost all workers. Try to make it more like on 6 and not like on 9. Each expansion is tankable already so, that way you can at least safe your workers till reinforcements arive
• bottom left and top right _seem_ not as safe as the other two mainbases against mutalisks flying into your mineral line
So, i like it, but i'd work on some points. gj modified by Listoric | yenku | | | just not a fan, sorry, good effort tho. |
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