flothefreak | | |
ID 1212 and it is worth it: a very "uncommon" map.
It is an airmap, at least at the beginning. all mineral expos block a path, but all got very low mineral values. so it turns more and more to a groundmap actually :)
it should provide a very different gameplay for sure ;D
further information:
showing the minvalues of the map:
showing how the center expos can be mined from outside and inside, and how the center gases can be taken (nexus reaches both at once)
i know pathing will be horrible, but it is an airmap :D
the whole concept is a mixture of two concepts:
the way of mining an entrance free (like on the map i sent to a few people concerning TANL contest) and the concept of another unfinished map: how do many low value minerals affect gameplay? you get minerals much faster, but expos disappear a lot faster, too.
so there is the molten result :D
i am still thinking of adding neutral (high-HP) buildings on spots i marked in GMCS.
what do you think of that map, and what about the neutral buildings i have in my mind (->gmcs)? |
flothefreak | | |
hm, is it too standard to comment? |
boongee | | |
yeah, this is too standard. LT CLONE |
flothefreak | | |
hm, at least it is no stupid +1 _SYMMETRIC_ clone |
Antares | | |
flo: ^^
otherwise i can't say anything about the map, coz i need to see, how does this harassable main mineral line changes the gameplay, coz it must change it totally
|
flothefreak | | |
actually, i tested it in single player. the harassable minline is so fast mined away, unbelievable. didnt expect this...
i may have to change that (set from 500 to 750 or similar), but needs testing first :] |
SynDromE | | |
crazy expo layout, actually made me play on it. |
Arden(WoF) | | |
Hm... I think Flo was high when he made this :) |
NastyMarine | | |
yeah word... feels like the center is rounded/pushed out towards ur face. |
flothefreak | | |
i wasn't high, i was creative |
yenku | | |
haha, people get creative when they are high
crazyness. i dont know but it looks like P get screwed. I think its a Z or T map. T can harrass easily and Z can expo the shit out of the mid. |
flothefreak | | |
well, does somebody wants to test this with me? ;) |
NastyMarine | | |
ill test it tonight and/or tomorrow
tho i want to test both my maps also! :) modified by NastyMarine |
the dentist | | |
if this wasn't his map, i bet flo would say "delete this map" |
Arden(WoF) | | |
I really respect your effort and creativity, but I think that a map like this is just too experimental. |
flothefreak | | |
which doesn't mean it can't be fun and decent balanced. the problem is it needs hell lot of testing^^
and the dentist doesn't have any clue. |
lnept | | |
couldnt you just hop some marines and kill there peons? |
lnept | | |
im on right now if anyone wants to play. |
the dentist | | |
doesn't have a clue? you don't even know why t>z on nost. and you go around saying to delete everyone's maps without saying what's wrong with them. why can't we do it to you? this map is too experimental and obviously not going to work right now. let's delete it. |
flothefreak | | |
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lnept | | |
we really should do a database clean though. |
the dentist | | |
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flothefreak | | |
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Deathman101 | | |
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RaDiX | | |
t overwhelming. |
flothefreak | | |
yeah but i have many things to change, such as swarms on the minerals, additional entrances etc. |
Nightmarjoo | | |
flo you censor those? |