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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 121 | (2)BL Wingchants v1.0 | 128*96 | Peatza[Ag] | 2.2 | final | | The map has been rated 25 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Listoric | | | Just one question? How to play this map against a Terran?
its just, it seems like you forgot the Tank. it really looks like a good map, if SC hasn`t the Tankrange. :/ | hefty | | | Yes, same thing was on my mind. The map has an interesting layout, with many ideas that I would like to see implemented in other maps. It got this special feel, that no part of the map except the main really belongs to a certain player, because of the many routes around.
But z can hardly fast expand, and even worse - the map is so curly and narrow that terran would dominate it. | Yenku | | | Too many chokes.. Too confusing. I dont like it. | STIMEY D OKGM FISH | | | fac port would be really annoying on this, t>p definitely.
guys, it's not that confusing. there is 1 path right up the middle. it's a rushier requiem with more expos _within your main_.
lurk drops would be such a pain zvp and zvt.
interesting expos other than those problems. such a short path map probably means terran push t>p too assuming they hold off the rush (proxy near the out-ramp means really really short distance) | Starparty | | | This map need lots of gaming before any clear rights or wrongs can be pointed out. It's quite special and i guess none of the conventional strategies work too well here.. but that is kinda fun that too.. | yenku | | | You also shouldnt spread your minerals like that, its makes for bad mining. |
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