lnept | | |
yea kept it pretty simple. only thing i wanted to test out is those little space ramps as a "backdoor" for running workers, as well as when you expo there, that is the ramp the probe will take.
the 3rd gas expo is easily defendable for many mu... ZvT most importantly and unbuildable center to test out this double cliff that hits both nat and mineral only. |
lnept | | |
well uh acutally since the mains are very small i was thinking that could be used for additional building space. that is the reason no expo is there and middle control is important because they could shoot your buildings |
maximumdan | | |
i like this setup, comments in gmcs |
lnept | | |
yes ill fix the "nice looking part" :) |
lnept | | |
any thing else i should fix on this map? |
decafchicken | | |
Your best map yet. |
yenku | | |
The only real thing I see is that none of the expansions will be fought over, if a player takes them, they are easily maintained. |
Falcon_A | | |
modified by Falcon_A |
lnept | | |
i mentioned above that that space was for additional buildings cuz mains are kinda small.
another expo would be too much cash also imo.
Im going to go fix the middle, and add doodads. |
yenku | | |
1v1 in LT has 6-7 mining bases for each player. |
LGI | | |
1/3/5 >:) |
flying69 | | |
nice map and im criticle to helping terrans... good map 8;;10 the only thing is need more expos this could make a draw on a map |