| Back to "final" maps. Show all maps. Last update for (8)Chain Reaction : 2011, 01, 20 17:39
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 1147 | (8)Chain Reaction | 128*128 | king of 8 plr maps | 2.6 | final | | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
king of 8 plr maps | | | Heres fun 128x128 map, that has really good strategy, all bases have deadly cliff back entrance or side entrance off ramps depending on where you start, players will have to adapt every game.
The naturals are eather on cliff or on ground depending on which one you go for, each base has a choice, ground or cliff modified by king of 8 plr maps | yenku | | | Is it for teamplay then?
its good you put it on 128x128 but if you have a full game there will be a lack of mins. | king of 8 plr maps | | | modified by king of 8 plr maps | EffectHypnotize | | | just because the money runs out at the same time as it normally would with sufficient expos it doesnt mean that its the right amount of money. 3 expos with 1500 patches is NOT the same as 2 expos with say 2100 patches... | king of 8 plr maps | | | I agrea with you about that effect, but guy was asking if the money is enough quick answer is yes
if you have main base 2000 each patch with 9, vs 1500 with 9 patches, only 24-25 workers mine it of course the 2000 minerals will still be mined longer, that was point I was tring to make
modified by king of 8 plr maps | poooooli | | | This is a awesome map good work so funny 4vs4 |
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