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Last update for (3)Winged Horse : 2007, 02, 06 21:16
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1144 (3)Winged Horse 128*128SummerSky2.4beta

The map has been rated 8 times and got a total of 19 points
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Comments:   GMCS (0 elements)


SummerSky
like 815 entrance
maximumdan
really nice assymetry and terrain . I like how almost everything is drop / siegable to compensate for the double entrance.
NastyMarine
great map... only real problem is terran sieging ... gg all day if a t can set up show at the ramps and shoot mains.. really looks great tho.. very unique
panschk[FP]
Hm pathing should be pretty horrible in mid and lategame, right?

I dont think the concept with small ramps is a good idea here. Both closing the path completely or adding blocking mineral/building/unit seems more reasonable to me.

The naturals are really hard to secure. When I think of TvZ, I don't think that is that great of a choice.
sp
how about making a neutralbuildin placement so that the entrance is like 815 ramps? then u can destroy them in late game and have normal paths?
SummerSky
't can set up show at the ramps and shoot mains'

to do it, T make dropship.

um.. natural is so far that z can make lurker before t attack natural of z
SummerSky
um.. neutral building. i think about it.
NovA
Or T will just have to fly a factory and land it on the top of the clift...
yenku
I like it ALOT.
Great job.

Why isnt blues start location on the other side of the entrance?
Nightmarjoo
lol weird random map
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