SummerSky | | |
like 815 entrance |
maximumdan | | |
really nice assymetry and terrain . I like how almost everything is drop / siegable to compensate for the double entrance.
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NastyMarine | | |
great map... only real problem is terran sieging ... gg all day if a t can set up show at the ramps and shoot mains.. really looks great tho.. very unique |
panschk[FP] | | |
Hm pathing should be pretty horrible in mid and lategame, right?
I dont think the concept with small ramps is a good idea here. Both closing the path completely or adding blocking mineral/building/unit seems more reasonable to me.
The naturals are really hard to secure. When I think of TvZ, I don't think that is that great of a choice. |
sp | | |
how about making a neutralbuildin placement so that the entrance is like 815 ramps? then u can destroy them in late game and have normal paths? |
SummerSky | | |
't can set up show at the ramps and shoot mains'
to do it, T make dropship.
um.. natural is so far that z can make lurker before t attack natural of z |
SummerSky | | |
um.. neutral building. i think about it. |
NovA | | |
Or T will just have to fly a factory and land it on the top of the clift... |
yenku | | |
I like it ALOT.
Great job.
Why isnt blues start location on the other side of the entrance? |
Nightmarjoo | | |
lol weird random map |