EffectHypnotize | | |
back expo may make an interesting game. |
panschk[FP] | | |
back expos are for boring games actually ;O
Please do something about purple`s natural expo :X
|
yenku | | |
The entire area outside each nat is pretty screwed up. Fix it. |
maximumdan | | |
i'd loose the blocking minerals, they will just get annoying |
panschk[FP] | | |
I agree with maxi here.
And as I said before, take a close look at pathing and unit movement. |
EffectHypnotize | | |
lol. maybe ill just trash it.
5 bad comments >.<
hmmm if i remove the min blocks itll make it the same as some lame ass 4 player map. maybe i can use terrain.(see the big ramps?) |
(Nightmarjoo) | | |
Gas problem at mains... |
EffectHypnotize | | |
top and bottom gas are the same right?
i thougt only left and right was an issue. |
NastyMarine | | |
i like it alot but its a bit tight for the adjacent games for tvp .. liek bottom vs bottom or top vs top.. looks like t can jus slow push .. the only way p can survive in those positions is if there is a successful dark templar harass or reaver harass imo.. or maybe not.. now that im lookin at it .. it doesnt really look that bad. u def have a great idea here. good job |
NastyMarine | | |
i think u might want to get rid of bak expos in the mains.. sumtimes they arent good for maps in general.. so consider doing that |
yenku | | |
anybody see problems with the entire area outside the main but me? |
lnept | | |
yea, some people have really messed up naturals. like top left |
EffectHypnotize | | |
edited added dif shit. |
NastyMarine | | |
fix it to be more symmetric.. sum things culd be lined up better so jus take alook at it.. im a bit lazy to post gmcs but the ramps culd be lined up better... some space differences between the 12 and 6 expos are different.. jus fix those and this map will be upgraded to a motw canidate.. but it needs to be decorated alot more. do sum of that and we'll see how it turns out |
EffectHypnotize | | |
ok. the big ramp on the top right needs to be fixed. ill make it better. |
NastyMarine | | |
the bottom right small ramp needs to be lined up to its other counterpart as well on its left
ill post gmcs modified by NastyMarine |
EffectHypnotize | | |
thx rine.
i updated but i still have to add more doodads and such. |
IA-Sky | | |
fix the pathfinding |
NastyMarine | | |
looking good now decorate it with some nice terrain patterns along the high ground paths |
AntiSleep | | |
the right side of map looks bigger than the left |
Sworn. | | |
can toss play FE vs Zerg?? |
Lancet | | |
Check out Nasty's comments on the GMCS, your nat does not "defend" the main, it's bad for zerg. You could also try to fix this by placing a creep colony close to the entrance of your mains. The space next to the nats is also smaller in the South (they are tighter) than in the North. You can try using the mirror tool to make maps, read the articles section on how to find that editor. |
Nightmarjoo | | |
Hyp hasn't been at this site in months, lol. |
ProTosS4EveR | | |
Is hyp pwn3d? |