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Last update for (2)Kel-Morian Combine1.1 : 2006, 11, 23 09:59
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1068 (2)Kel-Morian Combine1.1 96*128NastyMarine1.9beta

The map has been rated 10 times and got a total of 19 points
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Comments:   GMCS (0 elements)


NastyMarine
I like this map alot but the mineral decoration is hurtin feedback.. I kno im sry that im floodin wit my maps but i wanted to get this outta the way. i jus wuld like some general feedback. talk about anything other than the mineral decorations tho plz! thx
trcc
drop the badland 96x128 maps ! I think you made 15 of em recently :P
Arden(WoF)
The island above blue's main is cc landable, fix that please. Also, I'm not sure about those two mid expansions, they seem a bit tight.
NastyMarine
fixed the cc landable problem. trcc ur right sry for flooding. but any criticismm tho concerning the map and not how many types of maps i've made?
inept
its annoying. the map, i mean. drop the mineral decoration.
panschk[FP]
I actually like it a lot. If the minerals are a problem or not, I dunno. Units should always be visible anyway on minimap
flothefreak
shift + tab...
0range
Really cool,
Nice Idea with all minerals
NastyMarine
whats shift and tab do?
flothefreak
1st time: it changes player-colors on minimap:
you=green; allied players=yellow; enemys=red
2nd time: in addition, it changes player-colors IGAME. you=teal; allied players=yellow; enemys=red
3rd time: all is set back as it was before
epidiOn
No way! That's nuts!
flothefreak
what is? that hotkey combo? no, it's kinda useful when playing versus brown player on jungle, or blue ones on twilight -.-
NastyMarine
so true!!
modified by NastyMarine
NastyMarine
major update :)

what yall think?
Antares
this is little too much mineralpatch for my taste. is red's choke wallable?
NastyMarine
in order to properly wall off both chokes, u must remove the minerals which are 50.
modified by NastyMarine
NastyMarine
could i get some more feedback on this map? :/
Nightmarjoo
there's a lot of mineral blocks
Antares
hmm maybe lack of gas expos. imagine a TvZ, this map helps bunkering for T, they could fight only with the drops, but could control a big area from the cliffs. 4 expo? 3 expo is left for zerg and that might be few, unless they go to air force which costs many gas etc. so thats based on theorycrafting, but i see zerg suffering here
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