Death.Scythe | | |
My mistaken... Author is me :-( |
SummerSky | | |
read pm |
flothefreak | | |
the natural-choke-setup is great, cool idea :=)
I'd make the center more open, like, erase the large hill in the middle. would serve balance some more |
LGI | | |
Great map, and as i see it on the picture, i think path finding will be good too, even with the minerals on the entrence. Love it! |
--v mOsQ | | |
it's edited old version of Spitfire's (4)King Nothing.
flothefreak, this comment NOT FOR YOU. |
panschk[FP] | | |
The two maps have absolutely nothing in common except the tileset and the fact they are 4 -player maps. Stop posting BS like that mosQ |
--v mOsQ | | |
OLD VERSION of King Nothing.
Old. Ok ? First version was without highhground. |
Arden(WoF) | | |
He does have a point... but i love the natural choke on this one |
decafchicken | | |
Nat choke is brilliant. |
Starparty | | |
*cough* götterdämmerung *cough* :p |
Arden(WoF) | | |
What are you talking about? That map happens to have a natural before your choke, but this map's natural forms the choke. Look again. |
Arden(WoF) | | |
Where is this guy? He seems to be a pretty good map maker, make something else! |
Crimson)S(hadow | | |
i love this map |
Nightmarjoo | | |
Good map. lol I don't say that often, but I think this is a good map. It's 100% korean looking in design, someone do a mapdori search or something for Death.Scythe :) |
Kinosjourney | | |
Really nice map, did you get the map name from the game Shadow Hearts Covenant? :O |
coV | | |
Lol Kinosjourney this map was posted a long time ago as you see the map ID, this user isn't probably on the site anymore :P |
ProTosS4EveR | | |
i killed him and burried in the back of my garden |
spinesheath | | |
A nice map nevertheless, certainly an interesting map to pimp. Of course the middle would have to be changes quite a bit. |
spinesheath | | |
A nice map nevertheless, certainly an interesting map to pimp. Of course the middle would have to be changes quite a bit. |