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Forum - main
Map triggers cause replay corruption
page: 1
Hello, I have this map: http://www.megaupload.com/?d=4F0E5C5O
It randomizes for BGH 2v2 and 3v3 teams automatically (also lets players 1v1). Players that lift become observers. And theres anti hack feature that drops hackers. And it's great for playing bgh with friends.
However you can't save any replays because of what I believe may be the antihack. I don't know if that is it or not. On python AH maps the replays work fine. But I'd like to be able to save replays. If that means removing the antihack that's completely fine because none of my friends hack anyway.
Anyone know what this is, or how to fix it?
2009, 05, 09 00:12
I didn't download the map; I don't have a background in trigger editing so I can't really help you, and even if I looked at the map I might not be able to help you.
If you explain how your triggers work I can try to suggest what might be causing your problem.
Unless spinesheath or excaliber can help, I assume your best bet would be to post this at staredit.net, they're more involved in map triggers and specifically with AH maps, if I understand correctly.

One problem I've seen in AH maps before with replays involved triggers which dropped players based on a trigger which either added or removed a mineral, or didn't, and dropped whichever trigger the hacker would cause. Then, this problem would be duplicated in the replay, and players would start out with 51 or 49 minerals etc and thus it would be corrupt.
With the Brisa) AH maps, I believe for whatever reason you had to skip past the AH checks in the beginning at real-time speed, ie not 2x or 4x etc, but then you could speed up after then, usually after 2-3 minutes or something. You should try that I guess. Mostly it depends on what triggers you used. You best understand the AH triggers, so you should best be able to figure out which trigger causes the problems.

btw, when you say "can't save replay", do you mean "if you save a replay it's corrupt", or you literally cannot save a replay? The latter sounds really weird and inprobable :O
2009, 05, 09 02:31
its corrupt. I'm not sure how the AH works. anyway thanks ill post it there too.
2009, 05, 09 03:43
Staredit.net probably is your best bet. I never really researched/read about the effects of triggers on replays.
It also might be an issue if you record the replay online and watch it offline. Some triggers work differently in Single- and Multiplayer.
2009, 05, 09 13:04
Replays on UMS maps can be watched so long as the speed of the replay is set to fastest. If you put it on x2 or higher, things get corrupt.

Logically, this means any trigger that requires a trigger that would disrupted by x2 (such as wait triggers, and preserve trigger) will not take effect in the replay.
2009, 05, 17 03:43
AH maps aren't very good anyway, so you should probably just play on the normal maps. If you really care about AH, you can use the semi-but-not-totally-reliable iCCup launcher.
2009, 05, 17 03:45
"Unless spinesheath or excaliber can help"
Mere noobs compared to myself.
2009, 05, 17 03:46
I think it corrupts because of the way the random trigger works. Nothing you can do iirc.
2009, 06, 13 05:44
I would really be surprised if the random trigger doesn't use a seed that is saved in the replay.
After all, if you save a replay against a computer, SC won't save the computer's actions but only some values to make sure the same choices are selected every time, and those chices are most likely based on some random value generating function.
2009, 06, 13 09:39
page: 1

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