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Forum - main
Balance
page: 1
I want to make a map the most balanced as possible but i really don't know the balance of all MU on maps. Nightmarjoo TheoryCraft is thx.
2007, 08, 16 20:08
for zerg: Flanking possibilitys, ramps at expansion (placing lurx vs rines), minerals muta-harrassable,

for toss: flanking room, some cliffs(carrier), easy 3. expo (easy minsonly helps p far more than z/t), island expansions, easy defendable nat

for terran: tight parts, chokes, cliffs at expansions, easy defendable 3. expo (with gas),holes in the mineralformations, lots highground/lowground switches
2007, 08, 16 20:13
oh god
2007, 08, 16 20:19
I'll write an essay on balance after I shower and eat. It will be fucking long as fuck.

I assume however that you're just doing this to 1. Make me write a lot and 2. Make fun of me for my theory craft stuff and 3. Piss me off, etc.
If not, then oops my bad. But I'll write anyway.

Please bare in mind that I am a zerg player, and my understanding of sc is best with zerg, in zvt and zvp. I therefore sort of understand pvz and tvz. I don't know tvp very well at all. I don't know tvt at all. MY pvp knowledge is lax too.
2007, 08, 16 20:22
wow TvT balancing must be hard
2007, 08, 16 20:26
A map can be better or worse for tvt =/
2007, 08, 16 20:33
what the heck oO
so island maps are bad for zvz because z suck on island maps? xD
tell me about imbalances for tvt plz^^
2007, 08, 16 21:00
I will laugh at Joel
2007, 08, 16 21:37
I know you will ><
I'd laugh at me too TT
2007, 08, 16 21:41
joel omg french bithc -_-
2007, 08, 16 21:41
lol what?
2007, 08, 16 21:42
I am not a progamer. I am not infallible, don't take absolutely everything I say as fact. What I will say comes from playing starcraft, from experience and whatnot. I'll post in parts, it's impossible to remember everything at once lol, sc is just too complicated.
2007, 08, 16 21:47
DO NOT UNDERESTIMATE ME!1!! :D
2007, 08, 16 21:56
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