This map is meleemap orientated and not many of us are too familiar with the non-terrain aspects of StarForge or SCMDraft. You might wanna sak this question in StarEdit's SCMDraft feedbackthread or something.
"ok, on jungle tileset, for the sake of melee purposes, use colours 0-10 and 17. 11 is neutral blue which screws players over on the minimap (cuz of critters). 17 on jungle is black both on-screen and on-minimap, so its ok."
I see no purpose on changing colors. The standard colors of starcraft are the best ones, this black for example is much more difficult to see than the default colors.
The "only" idea would be changing unit colors on snow, but after there are almost only light colors, or the dark ones are to similar, that has no purpose again :/
The Green color is always good unless there is much grass on the map. If you have a problem seeing colors on the minimap SHIFT+TAB. If you don't like the color in the game screen SHIFT+TAB x2. I use shift+tab x1 all the time anyways so I can spot little blips on the map instantly. Imo its not bad at all to change player colors.
I wish you could assign colors to players. I play with enemy-vision (i call it that now) in the minimap only if the enemy is brown, after that`s the worst color for the enemy most of the time.
Depending on the terrain of the map and the enemy's color I'll shift+tab x1. Right after my split I check the diplomacy tab for their color. Never fails always add player colors!
Just wanted to bump this an say it's probably because the map is *.scm . afaik maps need to be *.scx for the player color changes to happen in the game using scmdraft2.
The extra 8 colors in this editor are:
Green (that dark army green from snow/desert maps)
Pale Yellow (looks same on map and screen)
Tan (looks same on map and screen)
Dark Aqua (looks same on map and screen. Also this is that neutral blue color we see all the time in pro maps etc)
Pale Green (color looks funky on screen and diff on minimap)
Blueish-Gray (color looks funky on screen and diff on minimap)
Pale Yellow (color looks funky on screen and diff on minimap. For some reason 2 colors have the same name. They are different.)
Cyan (color looks funky on screen and diff on minimap)
Imo the last 4 colors are not usable for melee play.
PS- Also, I just noticed that shift tabbing when these extra colors are in the game causes them to be red on the minimap and pale yellow on the map. And you become purple.
EDIT- Actually I think it depends on what colors player 1 and player 3 are (and 2 maybe 8 for allied).
So you should make player 3 whatever color you want shift tabx2 to be for yourself and player 1 whatever color you want the enemies to be. And I'm assuming player 2 is the allied color although since allies are normally yellow (which is player 8, I may be wrong).
So 3 should be like blue or green or something cool colored.
2or8 should be something warm/cool like yellow, tan, purple,teal, etc.
1 should be hot color like red.
basically you should change brown to green on desert, white to green on ice, and blue to green on twilight. That's what blizzard did by default in Staredit since those colors were hard to make out on the minimap.
Orange and yellow on desert might be worth a thought as well.