I know that Zerg should, often, be able to FE safely with a few sunks for ZvT etc... but I've seen people say "unless you give them something that will even it out".
What sort of things would "even it out" so Z can't FE, but it isn't imbalanced? Like on Chaos_Factor, Z definitely can't FE out in front, it's too far away. They could FE behind their base, but then they would need sunks at their main and at that expo. So what about the map evens it out for Z?
Maybe put some creep near the ramp in the main ( not directly in front of ramp in case your t and wanna wall, but maybe around O_+ HOME OF THE SWARM stYl£
I think shorter distance are ok. Just like in Darina's Feelings. The other staff dipends on the whole map, you could make longer distance between players and such things like this...