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Last update for (4)Heffy End2.0 : 2017, 07, 21 00:07
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
786 (4)Heffy End2.0 128*128ShyWinD2.1final

The map has been rated 9 times and got a total of 19 points
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You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


SummerSky
wind:)
ShyWinD
It's another map Carta[Astral]'s

Just I got a motive his map
ShyWinD
Oh, SS ~_~
PsychoTEMPlar
I like it. A very pretty map. It's got some trouble with the gas issue in the mains though =(
LGI
Lol, it's same like (4)silhouette . Ofcourse it looks good. And yes, the gas issue at mains should be fixed. Btw i wonder who smartass rate this map 0... Don't you have a life, dude?

Btw if it's Carta[Astral]'s map, then the author should be Carta[Astral]. Not the submiter's name...
flothefreak
no, it's perfectly okay when he is going for a very close re-build of carta's map.
but it should DEFINETLY give credit to Carta[Astral] in the mapdescription, and maybe even as txt-message ingame.
no, i correct myself. it MUST give credit to it.
flothefreak
btw, why 2.0??????
ShyWinD
I could't understand all your massege.

one of carta's was named Crimson crevice.

I saw that, and I got a movive.

Maybe Crimsom crevice is same like mine & silhouette.

Carta knew that, And allowed me.

In the MAPDORI,

Heffy End isn't same treated silhouette or Crimson c~
LGI
//offtopic

Why Koreans write like that? I see them in other forums they write just like this:

Bla-bla-bla

Bla

Bla-bla

Bla-bla-bla-bla

...
flothefreak
dunno^^
i have no problem with that actually
Nightmarjoo
lmao @ LGI

random map

Looks really nice

I think there could be pathing issues going east or west from your nat

because of the neutral building and mineral block

otherwise I really like this map

it's open and tight,

a nice balance

and main base size looks fine.
LGI
Nice map.

Good map.

Really good map.

I've just add a really nice 2v2 replay.

Watch it!

Two terrans going tech.

vs

Toss and Zerg going wild.
spinesheath
Can't dl, leads me to an empty page.
LGI
I will fix it.

EDIT: Wow, i check both links, everything works fine here.
modified by LGI
lnept
o

m

g

spinesheath
1st one still doesn't work for me, 2nd works.
boongee
Stop making fun of the koreans, guys. ;_;
maximumdan
the neutral buildings seem unnessary and annoying. other than that i really like it.
Nightmarjoo
oh noes just now noticed gas issue, ><

the nats have little to no room for turrets

I still think the map is fine as room is

concerned, I'll try and get reps
Deathman101
Wow this map plays with my eyes (in a good way). Nice job.
PsychoTemplar
I played a ZvP on this map like a year or 2 ago o.o
Nightmarjoo
This map would be great if pvt wasn't so hard, lol.
Lancet
It would seem to me that on a North vs South 1x1 game a terran tank push up or down those narrow side corridors will be hard to stop.
LML
it's has too less expos. in a 2v2 there it would be hard to expo, considering where your opponents are.
Deathman101
On second look I second LML's statement
Boregard
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Replays


--LGI, PlaZma vs Eagle-eyed, MadDady(2on2, 1.14)
--LGI, PlaZma vs sourcemag, Mind_Control(2on2, 1.14)

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