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Back to "final" maps.   Show all maps.
Last update for (3)Offroads : 2007, 10, 23 08:30
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
693 (3)Offroads 128*128trcc2.4final

The map has been rated 8 times and got a total of 19 points
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You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


panschk
green's choke looks a bit gay to me. Besides that, very good design. The map itself is a bit Gaema Gowon like, while zerg will not love it, I still think it isn't a desaster balance wise.
XuuL
z vs t gonna get very hard on it, true... maybe put the natural more to the middle, so zerg can sunk the whole entrance and doesnt have to fear terran troops at the cliff behind

panschk
I don't think drops are the main problem. terran can just walk there, that's even better than drops :] actually the cliff helps zerg (lurkers), but the 2 ways to main make it hard to handle m&m in early/midgame.
XuuL
who speaks of drops ? ^^

problem is that zerg needs 3 hatchs (2 of them with sunks) to secure expo and terran can fast tank push and gg
decaf
That cliff = gg zerg in zvt
flothefreak
wrong.
tronicc
I removed the farther entrance on those big cliffs around nat. Added a expand with gaz instead of the mineral only expands in middle. I removed the gaz on the cliff too.
LGI
I like it more before, but this is just my taste...
DG)SpoilR
I like this one.Sort of LT meets Sattarchasm for 3pl.Just nice!A pity because it is not played often
Nightmarjoo
lol this isn't anything like lt/sattarchasm, more like memory cell if anythign...

Terran looks very strong in this map. It's fairly tight and the expos are all easy to grab/defend =/
Replays


--DG)SpoilR vs Explosion99(1on1, 1.14)
--DG)SpoilR vs Satar(1on1, 1.15)

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