| Back to "experimental" maps. Show all maps. Last update for (2)Terran Paradise : 2005, 10, 12 23:14
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 535 | (2)Terran Paradise | 128*96 | Panschk[FP] | 2.6 | experimental | | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
panschk | | | -Lack of flanking room
-By walling-in you get a free big expansion with gas.
-Cliffs in main, from where only tanks can kill workers
-Middle 100% buildable
I still tried to make it playable a bit. Actually this map will be much harder for PvT than ZvT, where zerg stands a real chance imo. In TvP, protoss needs to do damage fast, later terran will be too strong. | flothefreak | | | Can you build an assimilator/refinery/extractor on the gas of left pos? | panschk | | | Why shouldn't you?
If it was unbuildable, the gas could not have been placed anyway in the editor. | flothefreak | | | If you switch to "place buildings everywhere", you can set an geyser whereever you wish, such as crags, or even at the CLIFF itself. but ingame you can't place a building on it, and as it looks a bit as the geyser is placed ONTO crags a bit, I am not sure. | Starparty | | | Doing that you could place a geyser to jump up from lowground to high ground? :) | panschk | | | haha, would be cool.
But as flothefreak wrote, you won't be able to build the extractor at all:[
I use staredit for most of my maps, so no risk of that happening;) | flothefreak | | | SEE MY IMPRESSIVE WIZARDRY
o/ |
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